Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/CreditsLogic.cs
Pavel Penev 1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00

46 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class CreditsLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public CreditsLogic(Widget widget, Action onExit)
{
var panel = widget.Get("CREDITS_PANEL");
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
Ui.CloseWindow();
onExit();
};
var scrollPanel = panel.Get<ScrollPanelWidget>("CREDITS_DISPLAY");
var template = scrollPanel.Get<LabelWidget>("CREDITS_TEMPLATE");
scrollPanel.RemoveChildren();
var lines = Game.ModData.ModFiles.Open("AUTHORS").ReadAllLines();
foreach (var l in lines)
{
// Improve the formatting
var line = l.Replace("\t", " ").Replace("*", "\u2022");
var label = template.Clone() as LabelWidget;
label.GetText = () => line;
scrollPanel.AddChild(label);
}
}
}
}