Files
OpenRA/OpenRa.Game/Region.cs

70 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class Region
{
Point location;
Size size;
MethodInvoker drawFunction;
static Size MakeSize(Viewport v, DockStyle d, int size)
{
switch (d)
{
case DockStyle.Top:
case DockStyle.Bottom:
return new Size(v.Width, size);
case DockStyle.Left:
case DockStyle.Right:
return new Size(size, v.Height);
default:
throw new NotImplementedException();
}
}
public static Region Create(Viewport v, DockStyle d, int size, MethodInvoker f)
{
Point topLeft = new Point(0, 0);
Point bottomRight = new Point(v.ClientSize);
Size s = MakeSize(v, d, size);
switch (d)
{
case DockStyle.Top:
case DockStyle.Left:
return new Region(topLeft, s, f);
case DockStyle.Right:
case DockStyle.Bottom:
Point origin = bottomRight; origin.Offset( -s.Width, -s.Height );
return new Region(origin, s, f);
default:
throw new NotImplementedException();
}
}
Region(Point location, Size size, MethodInvoker drawFunction)
{
this.location = location;
this.size = size;
this.drawFunction = drawFunction;
}
public void Draw(Renderer renderer, Viewport viewport)
{
renderer.Device.EnableScissor(location.X, location.Y, size.Width, size.Height);
drawFunction();
renderer.Device.DisableScissor();
}
}
}