Files
OpenRA/OpenRa.Game/Sidebar.cs

84 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.TechTree;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace OpenRa.Game
{
class Sidebar
{
TechTree.TechTree techTree = new TechTree.TechTree();
SpriteRenderer spriteRenderer;
Package package;
Sprite blank;
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
Viewport viewport;
public Sidebar(Race race, Renderer renderer, Viewport viewport)
{
this.viewport = viewport;
viewport.AddRegion( Region.Create(viewport, DockStyle.Right, 128, Paint));
techTree.CurrentRace = race;
techTree.Build("FACT", true);
spriteRenderer = new SpriteRenderer(renderer, false);
package = new Package("../../../hires.mix");
LoadSprites("../../../buildings.txt");
LoadSprites("../../../units.txt");
blank = SheetBuilder.Add(new Size(64, 48), 16);
}
void LoadSprites(string filename)
{
foreach (string line in File.ReadAllLines(filename))
{
string key = line.Substring(0, line.IndexOf(','));
sprites.Add(key, SpriteSheetBuilder.LoadSprite(package, key + "icon.shp"));
}
}
void DrawSprite(Sprite s, ref float2 p)
{
spriteRenderer.DrawSprite(s, p, 0);
p.Y += 48;
}
void Fill(float height, float2 p)
{
while (p.Y < height)
DrawSprite(blank, ref p);
}
public void Paint()
{
float2 buildPos = viewport.Location + new float2(viewport.Size.X - 128, 0);
float2 unitPos = viewport.Location + new float2(viewport.Size.X - 64, 0);
foreach (Item i in techTree.BuildableItems)
{
Sprite sprite;
if (!sprites.TryGetValue(i.tag, out sprite)) continue;
if (i.IsStructure)
DrawSprite( sprite, ref buildPos );
else
DrawSprite( sprite, ref unitPos );
}
Fill(viewport.Size.Y, buildPos);
Fill(viewport.Size.Y, unitPos);
spriteRenderer.Flush();
}
}
}