58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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using BluntDirectX.Direct3D;
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namespace OpenRa.Game
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{
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class Viewport
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{
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readonly Size clientSize;
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readonly float2 mapSize;
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float2 scrollPosition;
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readonly Renderer renderer;
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public Size ClientSize { get { return clientSize; } }
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public float2 Location { get { return scrollPosition; } }
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public float2 Size { get { return new float2(ClientSize); } }
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public int Width { get { return clientSize.Width; } }
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public int Height { get { return clientSize.Height; } }
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public void Scroll(float2 delta)
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{
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scrollPosition = (scrollPosition + delta).Constrain(
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new Range<float2>(float2.Zero, mapSize));
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}
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public Viewport(Size clientSize, float2 mapSize, Renderer renderer)
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{
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this.clientSize = clientSize;
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this.mapSize = 24 * mapSize - new float2(clientSize) + new float2(128, 0);
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this.renderer = renderer;
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}
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List<Region> regions = new List<Region>();
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public void AddRegion(Region r)
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{
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regions.Add(r);
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}
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public void DrawRegions()
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{
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float2 r1 = new float2(2, -2) / Size;
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float2 r2 = new float2(-1, 1);
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renderer.BeginFrame(r1, r2, scrollPosition);
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foreach (Region region in regions)
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region.Draw(renderer, this);
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renderer.EndFrame();
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}
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}
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}
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