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1c12ad5cee41be8a0f17038b21e8f16eaaedd54d
OpenRA/OpenRA.Mods.Common/Graphics
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Paul Chote 3082c61e75 Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
..
ActorPreview.cs
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
BeamRenderable.cs
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
ContrailRenderable.cs
Add depth buffer support to beams and contrails.
2016-08-27 15:43:20 +01:00
DefaultSpriteSequence.cs
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
DetectionCircleRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
RangeCircleRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
SelectionBoxRenderable.cs
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
SpriteActorPreview.cs
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
TextRenderable.cs
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
TilesetSpecificSpriteSequence.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelActorPreview.cs
Clarify GPL version.
2016-02-21 16:30:48 +00:00
VoxelRenderable.cs
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
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