80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.GameRules;
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using OpenRa.FileFormats;
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using OpenRa.Game;
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namespace OpenRa.Game.Traits
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{
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class RenderBuilding : RenderSimple, INotifyDamage
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{
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const int SmallBibStart = 1;
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const int LargeBibStart = 5;
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public RenderBuilding(Actor self)
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: base(self)
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{
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Make( () => anim.PlayRepeating("idle") );
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DoBib(self, false);
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}
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protected void Make( Action after )
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{
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if (Game.skipMakeAnims)
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after();
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else
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anim.PlayThen("make", after);
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}
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void DoBib(Actor self, bool isRemove)
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{
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var buildingInfo = (UnitInfo.BuildingInfo)self.unitInfo;
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if (buildingInfo.Bib)
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{
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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var startIndex = (size == 2) ? SmallBibStart : LargeBibStart;
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for (int i = 0; i < 2 * size; i++)
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{
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var p = self.Location + new int2(i % size, i / size + bibOffset);
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if (isRemove)
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{
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if (Game.map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
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Game.map.MapTiles[p.X, p.Y].smudge = 0;
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}
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else
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Game.map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
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}
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}
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}
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public override IEnumerable<Pair<Sprite, float2>> Render(Actor self)
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{
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yield return Pair.New(anim.Image, 24f * (float2)self.Location);
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}
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public void Damaged(Actor self, DamageState state)
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{
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switch( state )
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{
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case DamageState.Normal:
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anim.PlayRepeating("idle"); /* todo: make interaction?? this should only get called on half->ok */
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break;
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case DamageState.Half:
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anim.PlayRepeating("damaged-idle");
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Game.PlaySound("kaboom1.aud", false); /* todo: maybe sep. sound stuff from visual ?? */
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break;
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case DamageState.Dead:
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DoBib(self, true);
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break;
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}
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}
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}
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}
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