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1d7798d40ccb29a50176957d50091532beb8393c
Commit Graph

11 Commits

Author SHA1 Message Date
Bob
1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. 2009-11-02 00:59:53 +13:00
Chris Forbes
4336c2af35 skip 'make' animation for mapunits 2009-11-01 19:09:18 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00
Chris Forbes
7a5d75c393 bib is removed from smudge on building death 2009-10-29 22:31:41 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Bob
cfa56a791d Moved footprint info onto its building. 2009-10-20 23:55:57 +13:00
Chris Forbes
b3aa4bf60b and a bit more 2009-10-20 20:52:24 +13:00
Chris Forbes
bca1479a66 removed a bit of duplication 2009-10-20 20:51:30 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. 2009-10-13 22:12:00 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00
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