Files
OpenRA/mods/cnc/weapons/smallcaliber.yaml
Pavel Penev 7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00

200 lines
3.6 KiB
YAML

Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk
ReloadDelay: 40
Range: 6c0
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
HighV:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HeliAGGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HeliAAGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
ValidTargets: Air
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Pistol:
ReloadDelay: 7
Range: 3c0
InvalidTargets: Wall
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InvalidTargets: Wall
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
M16:
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
MachineGun:
ReloadDelay: 20
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: mgun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 20
Light: 50
Heavy: 15
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Vulcan:
ValidTargets: Ground, Water
ReloadDelay: 2
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
APCGun:
ReloadDelay: 18
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
ValidTargets: Ground
Versus:
None: 50
Wood: 50
Light: 105
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_poof
APCGun.AA:
ReloadDelay: 18
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_frag