Files
OpenRA/mods/cnc/weapons/superweapons.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

100 lines
2.1 KiB
YAML

Atomic:
ValidTargets: Ground, Air
Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion
ImpactSounds: nukexplo.aud
Warhead@3Dam_areanukea: SpreadDamage
Spread: 2c512
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 3
ValidTargets: Ground, Air
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
Warhead@5Smu_areanukea: LeaveSmudge
SmudgeType: Scorch
Size: 3
Delay: 3
Warhead@6Eff_areanukea: CreateEffect
ImpactSounds: xplobig4.aud
Delay: 3
Warhead@7Dam_areanukeb: SpreadDamage
Spread: 3c768
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6
ValidTargets: Ground, Air
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
Warhead@9Smu_areanukeb: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 6
Warhead@10Dam_areanukec: SpreadDamage
Spread: 5c0
Damage: 20
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9
ValidTargets: Ground, Air
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
Warhead@12Smu_areanukec: LeaveSmudge
SmudgeType: Scorch
Size: 5
Delay: 9
IonCannon:
ValidTargets: Ground, Air
Warhead@1Dam_impact: SpreadDamage
Range: 0, 1c1, 2c1, 2c512
Damage: 100
Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge
SmudgeType: Scorch
Size: 1
Delay: 3
Warhead@4Res_area2: DestroyResource
Size: 2
Delay: 6
Warhead@5Smu_area2: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 6