Files
OpenRA/mods/d2k/weapons/smallguns.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

175 lines
3.0 KiB
YAML

LMG:
ReloadDelay: 30
Range: 2c512
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Fremen_S:
ReloadDelay: 40
Range: 2c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML2.WAV
M_LMG:
ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
M_HMG:
ReloadDelay: 40
Range: 3c512
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Fremen_L:
ReloadDelay: 40
Delay: 5
Range: 3c512
Report: BAZOOK2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
HMG:
ReloadDelay: 20
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMGo:
ReloadDelay: 18
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMG_muzzle:
ReloadDelay: 16
Range: 3c0
Burst: 3
BurstDelay: 2
Warhead@TargetValidation: SpreadDamage
HMGo_muzzle:
ReloadDelay: 14
Range: 3c0
Burst: 3
BurstDelay: 2
Warhead@TargetValidation: SpreadDamage