Files
OpenRA/mods/ra/weapons/superweapons.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

115 lines
2.6 KiB
YAML

ParaBomb:
ReloadDelay: 10
Range: 3c0
Report: chute1.aud
Projectile: GravityBomb
Image: PARABOMB
OpenSequence: open
Velocity: 86
Acceleration: 0
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 300
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: artillery_explosion
ImpactSounds: kaboom15.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
SmudgeType: Scorch
Size: 1
Warhead@4Eff_impact: CreateEffect
Explosions: nuke
ImpactSounds: kaboom1.aud
Warhead@5Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@7Smu_areanuke1: LeaveSmudge
SmudgeType: Scorch
Size: 2
Delay: 5
Warhead@8Eff_areanuke1: CreateEffect
ImpactSounds: kaboom22.aud
Delay: 5
Warhead@9Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@11Smu_areanuke2: LeaveSmudge
SmudgeType: Scorch
Size: 3
Delay: 10
Warhead@12Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@14Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
Warhead@15Dam_areanuke4: SpreadDamage
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20
Warhead@17Smu_areanuke4: LeaveSmudge
SmudgeType: Scorch
Size: 5
Delay: 20