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1fb42f47b66523d9b31f6bcc5bbc20d95d01b719
OpenRA/OpenRA.Mods.RA/UnitStances
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Paul Chote 9f38df013e Target uses int2.
2011-01-07 20:21:47 +13:00
..
AssignUnitStance.cs
Implemented: Stances
2010-11-13 17:26:42 +13:00
UnitStance.cs
make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
UnitStanceAggressive.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
UnitStanceDefensive.cs
Target uses int2.
2011-01-07 20:21:47 +13:00
UnitStanceHoldFire.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
UnitStanceHoldGround.cs
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
UnitStanceReturnFire.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
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