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OpenRA/mods/cnc/maps/gdi02/gdi02.lua

66 lines
2.2 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
nodInBaseTeam = { RushBuggy, RushRifle1, RushRifle2, RushRifle3 }
MobileConstructionVehicle = { "mcv" }
EngineerReinforcements = { "e6", "e6", "e6" }
VehicleReinforcements = { "jeep" }
AttackerSquadSize = 3
Reinforce = function(units)
Media.PlaySpeechNotification(GDI, "Reinforce")
ReinforceWithLandingCraft(GDI, units, lstStart.Location, lstEnd.Location)
end
BridgeheadSecured = function()
Reinforce(MobileConstructionVehicle)
Trigger.AfterDelay(DateTime.Seconds(15), NodAttack)
Trigger.AfterDelay(DateTime.Seconds(30), function() Reinforce(EngineerReinforcements) end)
Trigger.AfterDelay(DateTime.Seconds(120), function() Reinforce(VehicleReinforcements) end)
end
NodAttack = function()
local nodUnits = Nod.GetGroundAttackers()
if #nodUnits > AttackerSquadSize * 2 then
local attackers = Utils.Skip(nodUnits, #nodUnits - AttackerSquadSize)
Utils.Do(attackers, function(unit)
unit.AttackMove(NodAttackWaypoint.Location)
IdleHunt(unit)
end)
Trigger.OnAllKilled(attackers, function() Trigger.AfterDelay(DateTime.Seconds(15), NodAttack) end)
end
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
InitObjectives(GDI)
nodObjective = Nod.AddObjective("Destroy all GDI troops.")
gdiObjective1 = GDI.AddObjective("Eliminate all Nod forces in the area.")
gdiObjective2 = GDI.AddObjective("Capture the Tiberium refinery.", "Secondary", false)
Trigger.OnCapture(NodRefinery, function() GDI.MarkCompletedObjective(gdiObjective2) end)
Trigger.OnKilled(NodRefinery, function() GDI.MarkFailedObjective(gdiObjective2) end)
Trigger.OnAllKilled(nodInBaseTeam, BridgeheadSecured)
end
Tick = function()
if GDI.HasNoRequiredUnits() then
Nod.MarkCompletedObjective(nodObjective)
end
if Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(gdiObjective1)
end
end