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OpenRA/mods/cnc/maps/nod07c/nod07c.lua

160 lines
5.6 KiB
Lua

--[[
Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NodUnitsVehicles1 = { "bggy", "bggy", "bike", "bike" }
NodUnitsVehicles2 = { "ltnk", "ltnk" }
NodUnitsEngineers = { "e6", "e6", "e6", "e6" }
NodUnitsRockets = { "e3", "e3", "e3", "e3" }
NodUnitsGunners = { "e1", "e1", "e1", "e1" }
NodUnitsFlamers = { "e4", "e4", "e4", "e4" }
MainEntranceGuards = { JeepGuard1, JeepGuard2, MediumTank1, SideGuard1, SideGuard2, SideGuard6, SideGuard7, Guard1, Guard2, Guard3, Guard4, Guard5, Guard6, Guard7, Guard8, Guard9, Guard10 }
InfantryPatrol = { InfantryPatrol1, InfantryPatrol2 }
MainEntrancePatrolPath = { waypoint0.Location, waypoint1.Location, waypoint15.Location, waypoint12.Location }
InfantryPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint2.Location, waypoint8.Location, waypoint2.Location, waypoint9.Location, waypoint2.Location }
JeepPatrolPath = { waypoint0.Location, waypoint1.Location, waypoint3.Location, waypoint4.Location, waypoint3.Location, waypoint2.Location, waypoint5.Location, waypoint6.Location, waypoint2.Location, waypoint7.Location }
MediumTankPatrolPath = { waypoint14.Location, waypoint5.Location }
TargetsKilled = 0
InsertNodUnits = function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, { "ltnk" }, { ReinforcementsTopSpawn.Location, ReinforcementsTankRally.Location }, 1)
local engineers = Reinforcements.Reinforce(Nod, NodUnitsEngineers, { ReinforcementsTopSpawn.Location, ReinforcementsEngineersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsRockets, { ReinforcementsBottomSpawn.Location, ReinforcementsRocketsRally.Location }, 10)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.Reinforce(Nod, NodUnitsGunners, { ReinforcementsBottomSpawn.Location, ReinforcementsGunnersRally.Location }, 10)
Reinforcements.Reinforce(Nod, NodUnitsFlamers, { ReinforcementsTopSpawn.Location, ReinforcementsFlamersRally.Location }, 10)
end)
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles1, { GunboatRight.Location, ReinforcementsHelicopter1Rally.Location }, { GunboatRight.Location })
Trigger.AfterDelay(DateTime.Seconds(3), function()
Reinforcements.ReinforceWithTransport(Nod, "tran.in", NodUnitsVehicles2, { GunboatRight.Location, ReinforcementsHelicopter2Rally.Location }, { GunboatRight.Location })
end)
end)
Trigger.OnAllRemovedFromWorld(engineers, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
end
DiscoveredMainEntrance = function()
if Nod.IsObjectiveCompleted(DistractGuardsObjective) then
return
end
Nod.MarkCompletedObjective(DistractGuardsObjective)
Utils.Do(MainEntranceGuards, function(guard)
if not guard.IsDead then
guard.Patrol(MainEntrancePatrolPath)
end
end)
end
Trigger.OnKilled(GDIHpad, function()
if not Nod.IsObjectiveCompleted(CaptureHelipad) then
Nod.MarkFailedObjective(CaptureHelipad)
end
end)
Trigger.OnKilled(GDIOrca, function()
if not Nod.IsObjectiveCompleted(UseOrcaObjective) then
Nod.MarkFailedObjective(UseOrcaObjective)
end
end)
Trigger.OnDamaged(GuardTower3, function()
if not MediumTank3.IsDead then
MediumTank3.Patrol(MediumTankPatrolPath)
end
end)
Utils.Do(Map.ActorsWithTag("Village"), function(actor)
Trigger.OnKilled(actor, function()
TargetsKilled = TargetsKilled + 1
if TargetsKilled >= 15 then
Nod.MarkCompletedObjective(NoCaptureObjective)
Nod.MarkCompletedObjective(UseOrcaObjective)
end
end)
end)
Utils.Do(Map.ActorsWithTag("GDIBuilding"), function(actor)
Trigger.OnKilledOrCaptured(actor, function()
Nod.MarkFailedObjective(NoCaptureObjective)
end)
end)
Trigger.OnCapture(GDIHpad, function()
Nod.MarkCompletedObjective(CaptureHelipad)
if not GDIOrca.IsDead then
GDIOrca.Owner = Nod
end
Actor.Create("camera", true, { Owner = Nod, Location = waypoint25.Location })
Actor.Create("flare", true, { Owner = Nod, Location = waypoint25.Location })
end)
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
GDI = Player.GetPlayer("GDI")
Camera.Position = waypoint26.CenterPosition
InsertNodUnits()
Jeep.Patrol(JeepPatrolPath)
Utils.Do(InfantryPatrol, function(unit)
unit.Patrol(InfantryPatrolPath)
end)
Utils.Do(GDI.GetGroundAttackers(), function(guard)
Trigger.OnDamaged(guard, function()
if not guard.IsDead then
IdleHunt(guard)
end
end)
end)
InitObjectives(Nod)
Trigger.OnDiscovered(GuardTower1, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower2, DiscoveredMainEntrance)
Trigger.OnDiscovered(GuardTower3, function()
if not Nod.IsObjectiveCompleted(DistractGuardsObjective) then
Nod.MarkFailedObjective(DistractGuardsObjective)
end
end)
CaptureHelipad = Nod.AddObjective("Capture the GDI helipad.")
NoCaptureObjective = Nod.AddObjective("Don't capture or destroy any other\nGDI main building.")
UseOrcaObjective = Nod.AddObjective("Use the GDI orca to wreak havoc at the village.")
DistractGuardsObjective = Nod.AddObjective("Distract the guards by attacking the\nmain entrance with your vehicles.", "Secondary", false)
GDIObjective = GDI.AddObjective("Kill all enemies.")
end
Tick = function()
if DateTime.GameTime > 2 and Nod.HasNoRequiredUnits() then
GDI.MarkCompletedObjective(GDIObjective)
end
if GDI.Resources >= GDI.ResourceCapacity * 0.75 then
GDI.Resources = GDI.ResourceCapacity * 0.25
end
end