Also walls, trees and husks in most cases. Note: Differences between warheads are intentional. Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
472 lines
10 KiB
YAML
472 lines
10 KiB
YAML
Maverick:
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ReloadDelay: 30
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Range: 9c0
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MinRange: 3c0
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Report: missile7.aud
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Burst: 2
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BurstDelay: 7
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 256
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 512
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Image: DRAGON
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HorizontalRateOfTurn: 5
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CruiseAltitude: 2c0
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RangeLimit: 14c410
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 70
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ValidTargets: Ground, Water
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Versus:
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None: 30
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Wood: 90
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Light: 90
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Dragon:
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ReloadDelay: 50
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Range: 5c0
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MinRange: 0c512
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 213
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 5
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RangeLimit: 6c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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ValidTargets: Ground, Water
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Versus:
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None: 10
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Wood: 75
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Light: 35
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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HellfireAG:
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ReloadDelay: 60
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Range: 5c0
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MinRange: 1c256
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Report: missile6.aud
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Burst: 4
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BurstDelay: 14
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 256
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 8c512
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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ValidTargets: Ground, Water
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Versus:
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None: 30
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Wood: 90
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Light: 90
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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HellfireAA:
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ReloadDelay: 60
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Range: 5c0
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MinRange: 1c256
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Report: missile6.aud
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Burst: 2
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BurstDelay: 10
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ValidTargets: Air
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Projectile: Missile
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Speed: 384
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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ValidTargets: Air
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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MammothTusk:
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ReloadDelay: 60
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Range: 8c0
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Report: missile6.aud
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Burst: 2
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ValidTargets: Air, Infantry
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Projectile: Missile
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Speed: 341
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Arm: 2
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Blockable: false
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 15
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RangeLimit: 9c614
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 50
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ValidTargets: Air, Infantry
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Versus:
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None: 100
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3EffGround: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Nike:
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ReloadDelay: 15
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Range: 7c512
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Report: missile1.aud
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: MISSILE
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HorizontalRateOfTurn: 25
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RangeLimit: 9c0
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Speed: 341
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 50
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ValidTargets: Air
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Versus:
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None: 90
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Light: 90
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Heavy: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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RedEye:
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ReloadDelay: 50
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Range: 7c512
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Report: missile1.aud
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: MISSILE
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HorizontalRateOfTurn: 20
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RangeLimit: 9c0
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Speed: 298
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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ValidTargets: Air
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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SubMissile:
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ReloadDelay: 300
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Range: 16c0
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Burst: 2
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Report: missile6.aud
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Projectile: Bullet
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Speed: 102
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Blockable: false
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Angle: 165
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Inaccuracy: 2c938
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Image: MISSILE
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TrailImage: smokey
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 30
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 40
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Light: 30
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Heavy: 30
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Stinger:
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ReloadDelay: 60
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Range: 9c0
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Report: missile6.aud
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Burst: 2
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BurstDelay: 0
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ValidTargets: Ground, Water
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: DRAGON
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HorizontalRateOfTurn: 20
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RangeLimit: 10c819
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Speed: 170
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CloseEnough: 149
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Air, Ground, Water
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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StingerAA:
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ReloadDelay: 60
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Range: 9c0
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Report: missile6.aud
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Burst: 2
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BurstDelay: 0
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ValidTargets: Air
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Projectile: Missile
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Arm: 3
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Blockable: false
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ContrailLength: 10
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Image: DRAGON
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HorizontalRateOfTurn: 20
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RangeLimit: 10c819
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Speed: 255
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Air, Ground, Water
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water, Air, AirHit
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Warhead@5EffAir: CreateEffect
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Explosions: med_explosion_air
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ImpactSounds: kaboom25.aud
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ValidImpactTypes: Air, AirHit
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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TorpTube:
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ReloadDelay: 100
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Range: 9c0
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Report: torpedo1.aud
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ValidTargets: Water, Underwater, Bridge
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Burst: 2
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BurstDelay: 20
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Projectile: Missile
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Image: torpedo
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Arm: 3
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Speed: 85
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TrailImage: bubbles
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HorizontalRateOfTurn: 1
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RangeLimit: 10c819
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BoundToTerrainType: Water
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Palette: shadow
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 180
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ValidTargets: Water, Underwater, Bridge
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 500
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water, WaterHit
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Warhead@4EffWaterHit: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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ValidImpactTypes: WaterHit
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Warhead@5EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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SCUD:
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ReloadDelay: 240
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Range: 10c0
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MinRange: 3c0
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Report: missile1.aud
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Projectile: Bullet
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Speed: 170
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Blockable: false
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Shadow: false
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TrailImage: smokey
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TrailDelay: 5
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Inaccuracy: 213
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Image: V2
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Angle: 62
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 45
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Trees
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Versus:
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None: 90
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Wood: 75
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Light: 70
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Heavy: 40
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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APTusk:
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ReloadDelay: 60
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Range: 6c0
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 298
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c204
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Ground, Water
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Versus:
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None: 25
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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