Files
OpenRA/OpenRA.Mods.Cnc/Effects/AnimatedBeacon.cs

76 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
namespace OpenRA.Mods.Cnc.Effects
{
public class AnimatedBeacon : IEffect, IEffectAboveShroud
{
readonly Player owner;
readonly WPos position;
readonly string beaconPalette;
readonly bool isPlayerPalette;
readonly Animation beacon;
readonly int duration;
int delay;
int tick;
public AnimatedBeacon(Player owner, WPos position, int duration, string beaconPalette, bool isPlayerPalette, string beaconImage, string beaconSequence, int delay = 0)
{
this.owner = owner;
this.position = position;
this.beaconPalette = beaconPalette;
this.isPlayerPalette = isPlayerPalette;
this.duration = duration;
this.delay = delay;
if (!string.IsNullOrEmpty(beaconSequence))
{
beacon = new Animation(owner.World, beaconImage);
beacon.PlayRepeating(beaconSequence);
}
}
void IEffect.Tick(World world)
{
if (delay-- > 0)
return;
if (beacon != null)
beacon.Tick();
if (duration > 0 && duration <= tick++)
owner.World.AddFrameEndTask(w => w.Remove(this));
}
IEnumerable<IRenderable> IEffect.Render(WorldRenderer r) { return SpriteRenderable.None; }
IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r)
{
if (delay > 0)
return SpriteRenderable.None;
if (beacon == null)
return SpriteRenderable.None;
if (!owner.IsAlliedWith(owner.World.RenderPlayer))
return SpriteRenderable.None;
var palette = r.Palette(isPlayerPalette ? beaconPalette + owner.InternalName : beaconPalette);
return beacon.Render(position, palette);
}
}
}