RoosterDragon
1c0885c636
Improve loading performance for loader/compression classes.
...
- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop.
- In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups.
- In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads.
- Resolve TODO in VqaVideo.
2023-07-07 22:36:54 +03:00
..
2023-07-04 23:52:25 +02:00
2023-06-06 11:51:47 +03:00
2023-04-22 19:23:41 +02:00
2023-06-06 11:51:47 +03:00
2023-06-20 17:57:40 +02:00
2023-07-07 22:36:54 +03:00
2023-04-08 16:51:51 +03:00
2023-07-01 12:56:50 +02:00
2023-04-08 16:51:51 +03:00
2023-06-20 17:57:40 +02:00
2023-07-01 18:29:59 +02:00
2023-06-20 17:57:40 +02:00
2023-06-20 17:57:40 +02:00
2023-06-13 23:52:44 +02:00
2023-04-21 17:58:42 +02:00
2023-06-20 17:57:40 +02:00
2023-06-20 17:57:40 +02:00
2023-06-20 17:57:40 +02:00
2023-04-08 16:51:51 +03:00
2023-07-04 23:52:25 +02:00
2023-06-06 11:51:47 +03:00
2023-06-06 11:51:47 +03:00
2023-04-08 16:51:51 +03:00
2023-06-26 19:49:51 +02:00
2023-01-11 11:58:54 +02:00
2023-06-06 11:51:47 +03:00
2023-04-08 23:15:40 +02:00
2023-01-11 11:58:54 +02:00
2023-03-07 13:18:13 +02:00
2023-04-08 16:51:51 +03:00
2023-01-11 11:58:54 +02:00
2023-06-11 10:41:02 +02:00
2023-01-11 11:58:54 +02:00
2023-01-11 11:58:54 +02:00
2023-03-18 12:46:10 +02:00
2023-07-04 23:52:25 +02:00
2023-04-08 16:51:51 +03:00
2023-01-11 11:58:54 +02:00
2023-03-18 12:46:10 +02:00