Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
22b18f99db0d45c2d66100866d8e1a1514de165f
OpenRA/mods/cnc/rules
History
psydev 22b18f99db cnc: remove hide-map crate
2012-04-29 10:54:51 +12:00
..
aircraft.yaml
Make nod airfield fly the width of the map instead of spawning a fixed distance outside the map. Increase aircraft speed to compensate. Fixes #283.
2011-07-27 13:36:49 +12:00
civilian-desert.yaml
Add two missing desert buildings
2011-07-27 16:57:12 +12:00
civilian.yaml
Define desert variants of civilian buildings as real actors instead of visual hacks.
2011-07-27 13:36:48 +12:00
defaults.yaml
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
husks.yaml
Fix stnk husk (Fixes #985).
2011-07-01 23:22:07 +12:00
infantry.yaml
Add crushable infantry support, enabled in C&C.
2011-07-15 20:10:21 +12:00
ships.yaml
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
structures.yaml
allow building repair always
2011-11-24 15:23:08 +13:00
system.yaml
cnc: remove hide-map crate
2012-04-29 10:54:51 +12:00
tech.yaml
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
trees.yaml
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
vehicles.yaml
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Powered by Gitea Version: 1.25.1 Page: 147ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API