#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
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@@ -477,6 +477,7 @@ STNK:
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PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0
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RenderUnit:
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AutoTarget:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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@@ -40,8 +40,9 @@ SS:
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IronCurtainable:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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InitialStance: HoldFire
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AttackMove:
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JustMove: yes
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MSUB:
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Inherits: ^Ship
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@@ -84,8 +85,9 @@ MSUB:
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IronCurtainable:
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RepairableNear:
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-DetectCloaked:
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AutoTarget:
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InitialStance: HoldFire
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AttackMove:
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JustMove: yes
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DD:
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Inherits: ^Ship
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