77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddBotOrderManager : UpdateRule
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{
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public override string Name { get { return "Split bot order management from HackyAI to BotOrderManager"; } }
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public override string Description
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{
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get
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{
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return "The MinOrderQuotientPerTick property and all bot order handling have been moved from HackyAI\n" +
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"to the new BotOrderManager.";
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}
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}
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bool showMessage;
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bool messageShown;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You may want to manually change MinOrderQuotientPerTick on BotOrderManager,\n" +
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"if you were using a custom value on any AI.";
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if (showMessage && !messageShown)
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yield return message;
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messageShown = true;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.Key != "Player")
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yield break;
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var hackyAIs = actorNode.ChildrenMatching("HackyAI");
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if (!hackyAIs.Any())
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yield break;
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foreach (var hackyAINode in hackyAIs)
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{
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// We no longer support individual values for each AI,
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// and in practice the default of 5 has proven to be a solid middle-ground,
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// so just removing any custom value and notifying the modder about it should suffice.
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var minQuotient = hackyAINode.LastChildMatching("MinOrderQuotientPerTick");
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if (minQuotient != null)
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{
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hackyAINode.RemoveNode(minQuotient);
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if (!showMessage)
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showMessage = true;
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}
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}
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var botOrderManager = actorNode.LastChildMatching("BotOrderManager");
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if (botOrderManager == null)
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{
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var addBotOrderManager = new MiniYamlNode("BotOrderManager", "");
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actorNode.AddNode(addBotOrderManager);
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}
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yield break;
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}
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}
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}
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