58 lines
3.0 KiB
Markdown
58 lines
3.0 KiB
Markdown
# OpenRA
|
|
|
|
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
|
|
|
|
* Website: [http://www.openra.net](http://www.openra.net)
|
|
* IRC: \#openra on irc.freenode.net
|
|
* Repository: [https://github.com/OpenRA/OpenRA](https://github.com/OpenRA/OpenRA) 
|
|
|
|
Please read the [FAQ](http://wiki.openra.net/FAQ) in our [Wiki](http://wiki.openra.net) and report problems at [http://bugs.openra.net](http://bugs.openra.net).
|
|
|
|
Join the [Forums](https://forum.openra.net/) for discussion.
|
|
|
|
## Play
|
|
|
|
Distributed mods include a reimagining of
|
|
|
|
* Command & Conquer: Red Alert
|
|
* Command & Conquer: Tiberian Dawn
|
|
* Dune 2000
|
|
|
|
EA has not endorsed and does not support this product.
|
|
|
|
Check our [Playing the Game](https://github.com/OpenRA/OpenRA/wiki/Playing-the-game) Guide to win multiplayer matches.
|
|
|
|
## Contribute
|
|
|
|
* Please read [INSTALL.md](https://github.com/OpenRA/OpenRA/blob/bleed/INSTALL.md) and [Compiling](http://wiki.openra.net/Compiling) on how to set up an OpenRA development environment.
|
|
* See [Hacking](http://wiki.openra.net/Hacking) for a (now very outdated) overview of the engine.
|
|
* Read and follow our [Code of Conduct](https://github.com/OpenRA/OpenRA/blob/bleed/CODE_OF_CONDUCT.md).
|
|
* To get your patches merged, please adhere to the [Contributing](https://github.com/OpenRA/OpenRA/blob/bleed/CONTRIBUTING.md) guidelines.
|
|
|
|
## Mapping
|
|
|
|
* We offer a [Mapping](http://wiki.openra.net/Mapping) Tutorial as you can change gameplay drastically with custom rules.
|
|
* For scripted mission have a look at the [Lua API](http://wiki.openra.net/Lua-API).
|
|
* If you want to share your maps with the community, upload them at the [OpenRA Resource Center](http://resource.openra.net).
|
|
|
|
## Modding
|
|
|
|
* Download a copy of the [OpenRA Mod SDK](https://github.com/OpenRA/OpenRAModSDK/) to start your own mod.
|
|
* Check the [Modding Guide](http://wiki.openra.net/Modding-Guide) to create your own classic RTS.
|
|
* There exists an auto-generated [Trait documentation](https://docs.openra.net/en/latest/release/traits/) to get started with yaml files.
|
|
* Some hints on how to create new OpenRA compatible [Pixelart](http://wiki.openra.net/Pixelart).
|
|
* Upload total conversions at [our ModDB profile](http://www.moddb.com/games/openra/mods).
|
|
|
|
## Support
|
|
|
|
* Sponsor a [mirror server](https://github.com/OpenRA/OpenRAWeb/tree/master/content/packages) if you have some bandwidth to spare.
|
|
* You can immediately set up a [Dedicated](http://wiki.openra.net/Dedicated) Game Server.
|
|
|
|
## License
|
|
Copyright 2007-2020 The OpenRA Developers (see [AUTHORS](https://github.com/OpenRA/OpenRA/blob/bleed/AUTHORS))
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see [COPYING](https://github.com/OpenRA/OpenRA/blob/bleed/COPYING).
|