Files
OpenRA/OpenRA.Game/Traits/Player/EvaAlerts.cs
2010-07-23 17:33:39 +12:00

49 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
namespace OpenRA.Traits
{
public class EvaAlertsInfo : TraitInfo<EvaAlerts>
{
// Sound effects
public readonly string RadarUp = "radaron2.aud";
public readonly string RadarDown = "radardn1.aud";
public readonly string CashTickUp = "cashup1.aud";
public readonly string CashTickDown = "cashdn1.aud";
// Build Palette
public readonly string BuildingSelectAudio = "abldgin1.aud";
public readonly string BuildingReadyAudio = "conscmp1.aud";
public readonly string BuildingCannotPlaceAudio = "nodeply1.aud";
public readonly string UnitSelectAudio = "train1.aud";
public readonly string UnitReadyAudio = "unitrdy1.aud";
public readonly string OnHoldAudio = "onhold1.aud";
public readonly string CancelledAudio = "cancld1.aud";
public readonly string NewOptions = "newopt1.aud";
// For manual powerup/down in ra-ng
public readonly string DisablePower = "bleep11.aud";
public readonly string EnablePower = "bleep12.aud";
// Eva speech
public readonly string LowPower = "lopower1.aud";
public readonly string SilosNeeded = "silond1.aud";
public readonly string PrimaryBuildingSelected = "pribldg1.aud";
// Special powers
public readonly string AbilityInsufficientPower = "nopowr1.aud";
public readonly string LevelUp = "hydrod1.aud";
}
public class EvaAlerts {}
}