Files
OpenRA/OpenRA.Mods.Common/Traits/Attack/AttackMedic.cs
2015-01-09 21:18:05 +01:00

39 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Give the unit a \"heal-weapon\" that attacks friendly targets if they are damaged.",
"It conflicts with any other weapon or Attack*: trait because it will hurt friendlies during the",
"heal process then. It also won't work with buildings (use RepairsUnits: for them)")]
public class AttackMedicInfo : AttackFrontalInfo
{
public override object Create(ActorInitializer init) { return new AttackMedic(init.Self, this); }
}
public class AttackMedic : AttackFrontal
{
public AttackMedic(Actor self, AttackMedicInfo info)
: base(self, info) { }
public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
{
var a = ChooseArmamentForTarget(newTarget);
if (a == null)
return null;
return new Activities.Heal(self, newTarget, a.Weapon.MinRange, a.Weapon.Range, allowMove);
}
}
}