221 lines
6.2 KiB
C#
221 lines
6.2 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright (c) The OpenRA Developers and Contributors
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.Activities;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Mods.Common.Traits.Render;
|
|
using OpenRA.Primitives;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Activities
|
|
{
|
|
public class GenericDockSequence : Activity
|
|
{
|
|
protected enum DockingState { Wait, Drag, Dock, Loop, Undock, Complete }
|
|
|
|
protected readonly Actor DockHostActor;
|
|
protected readonly IDockHost DockHost;
|
|
protected readonly WithDockingOverlay DockHostSpriteOverlay;
|
|
protected readonly DockClientManager DockClient;
|
|
protected readonly IDockClientBody DockClientBody;
|
|
protected readonly bool IsDragRequired;
|
|
protected readonly int DragLength;
|
|
protected readonly WPos StartDrag;
|
|
protected readonly WPos EndDrag;
|
|
|
|
protected DockingState dockingState;
|
|
|
|
readonly INotifyDockClient[] notifyDockClients;
|
|
readonly INotifyDockHost[] notifyDockHosts;
|
|
|
|
bool dockInitiated = false;
|
|
|
|
public GenericDockSequence(Actor self, DockClientManager client, Actor hostActor, IDockHost host)
|
|
{
|
|
dockingState = DockingState.Drag;
|
|
|
|
DockClient = client;
|
|
DockClientBody = self.TraitOrDefault<IDockClientBody>();
|
|
notifyDockClients = self.TraitsImplementing<INotifyDockClient>().ToArray();
|
|
|
|
DockHost = host;
|
|
DockHostActor = hostActor;
|
|
DockHostSpriteOverlay = hostActor.TraitOrDefault<WithDockingOverlay>();
|
|
notifyDockHosts = hostActor.TraitsImplementing<INotifyDockHost>().ToArray();
|
|
|
|
if (host is IDockHostDrag sequence)
|
|
{
|
|
IsDragRequired = sequence.IsDragRequired;
|
|
DragLength = sequence.DragLength;
|
|
StartDrag = self.CenterPosition;
|
|
EndDrag = hostActor.CenterPosition + sequence.DragOffset;
|
|
}
|
|
else
|
|
IsDragRequired = false;
|
|
|
|
QueueChild(new Wait(host.DockWait));
|
|
}
|
|
|
|
public override bool Tick(Actor self)
|
|
{
|
|
switch (dockingState)
|
|
{
|
|
case DockingState.Wait:
|
|
return false;
|
|
|
|
case DockingState.Drag:
|
|
if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || !DockClient.CanDockAt(DockHostActor, DockHost, false, true))
|
|
{
|
|
DockClient.UnreserveHost();
|
|
return true;
|
|
}
|
|
|
|
dockingState = DockingState.Dock;
|
|
if (IsDragRequired)
|
|
QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
|
|
|
|
return false;
|
|
|
|
case DockingState.Dock:
|
|
if (!IsCanceling && !DockHostActor.IsDead && DockHostActor.IsInWorld && DockClient.CanDockAt(DockHostActor, DockHost, false, true))
|
|
{
|
|
dockInitiated = true;
|
|
PlayDockAnimations(self);
|
|
DockHost.OnDockStarted(DockHostActor, self, DockClient);
|
|
DockClient.OnDockStarted(self, DockHostActor, DockHost);
|
|
NotifyDocked(self);
|
|
}
|
|
else
|
|
dockingState = DockingState.Undock;
|
|
|
|
return false;
|
|
|
|
case DockingState.Loop:
|
|
if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || DockClient.OnDockTick(self, DockHostActor, DockHost))
|
|
dockingState = DockingState.Undock;
|
|
|
|
return false;
|
|
|
|
case DockingState.Undock:
|
|
if (dockInitiated)
|
|
PlayUndockAnimations(self);
|
|
else
|
|
dockingState = DockingState.Complete;
|
|
|
|
return false;
|
|
|
|
case DockingState.Complete:
|
|
DockHost.OnDockCompleted(DockHostActor, self, DockClient);
|
|
DockClient.OnDockCompleted(self, DockHostActor, DockHost);
|
|
NotifyUndocked(self);
|
|
if (IsDragRequired)
|
|
QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
|
|
|
|
return true;
|
|
}
|
|
|
|
throw new InvalidOperationException("Invalid harvester dock state");
|
|
}
|
|
|
|
public virtual void PlayDockAnimations(Actor self)
|
|
{
|
|
PlayDockCientAnimation(self, () =>
|
|
{
|
|
if (DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
|
|
{
|
|
dockingState = DockingState.Wait;
|
|
DockHostSpriteOverlay.Visible = true;
|
|
DockHostSpriteOverlay.WithOffset.Animation.PlayThen(DockHostSpriteOverlay.Info.Sequence, () =>
|
|
{
|
|
dockingState = DockingState.Loop;
|
|
DockHostSpriteOverlay.Visible = false;
|
|
});
|
|
}
|
|
else
|
|
dockingState = DockingState.Loop;
|
|
});
|
|
}
|
|
|
|
public virtual void PlayDockCientAnimation(Actor self, Action after)
|
|
{
|
|
if (DockClientBody != null)
|
|
{
|
|
dockingState = DockingState.Wait;
|
|
DockClientBody.PlayDockAnimation(self, () => after());
|
|
}
|
|
else
|
|
after();
|
|
}
|
|
|
|
public virtual void PlayUndockAnimations(Actor self)
|
|
{
|
|
if (DockHostActor.IsInWorld && !DockHostActor.IsDead && DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
|
|
{
|
|
dockingState = DockingState.Wait;
|
|
DockHostSpriteOverlay.Visible = true;
|
|
DockHostSpriteOverlay.WithOffset.Animation.PlayBackwardsThen(DockHostSpriteOverlay.Info.Sequence, () =>
|
|
{
|
|
PlayUndockClientAnimation(self, () =>
|
|
{
|
|
dockingState = DockingState.Complete;
|
|
DockHostSpriteOverlay.Visible = false;
|
|
});
|
|
});
|
|
}
|
|
else
|
|
PlayUndockClientAnimation(self, () => dockingState = DockingState.Complete);
|
|
}
|
|
|
|
public virtual void PlayUndockClientAnimation(Actor self, Action after)
|
|
{
|
|
if (DockClientBody != null)
|
|
{
|
|
dockingState = DockingState.Wait;
|
|
DockClientBody.PlayReverseDockAnimation(self, () => after());
|
|
}
|
|
else
|
|
after();
|
|
}
|
|
|
|
void NotifyDocked(Actor self)
|
|
{
|
|
foreach (var nd in notifyDockClients)
|
|
nd.Docked(self, DockHostActor);
|
|
|
|
foreach (var nd in notifyDockHosts)
|
|
nd.Docked(DockHostActor, self);
|
|
}
|
|
|
|
void NotifyUndocked(Actor self)
|
|
{
|
|
foreach (var nd in notifyDockClients)
|
|
nd.Undocked(self, DockHostActor);
|
|
|
|
if (DockHostActor.IsInWorld && !DockHostActor.IsDead)
|
|
foreach (var nd in notifyDockHosts)
|
|
nd.Undocked(DockHostActor, self);
|
|
}
|
|
|
|
public override IEnumerable<Target> GetTargets(Actor self)
|
|
{
|
|
yield return Target.FromActor(DockHostActor);
|
|
}
|
|
|
|
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
|
|
{
|
|
yield return new TargetLineNode(Target.FromActor(DockHostActor), Color.Green);
|
|
}
|
|
}
|
|
}
|