Files
OpenRA/OpenRA.Mods.Common/Effects/FloatingText.cs

62 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.Effects
{
public class FloatingText : IEffect
{
static readonly WVec Velocity = new WVec(0, 0, 86);
readonly SpriteFont font;
readonly string text;
Color color;
int remaining;
WPos pos;
public FloatingText(WPos pos, Color color, string text, int duration)
{
font = Game.Renderer.Fonts["TinyBold"];
this.pos = pos;
this.color = color;
this.text = text;
remaining = duration;
}
public void Tick(World world)
{
if (--remaining <= 0)
world.AddFrameEndTask(w => w.Remove(this));
pos += Velocity;
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (wr.World.FogObscures(pos))
yield break;
// Arbitrary large value used for the z-offset to try and ensure the text displays above everything else.
yield return new TextRenderable(font, pos, 4096, color, text);
}
public static string FormatCashTick(int cashAmount)
{
return "{0}${1}".F(cashAmount < 0 ? "-" : "+", Math.Abs(cashAmount));
}
}
}