Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
29b32dd6569be37eafce81078bf01b4faba3b30e
OpenRA/OpenRA.Game/GameRules
History
Chris Forbes ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
..
ActorInfo.cs
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
2011-08-09 08:51:35 +12:00
MusicInfo.cs
Add support for C&C Covert Ops music (fixes half of #824).
2011-06-25 14:43:45 +12:00
Rules.cs
fixed #996 -- Rules.InstalledMusic
2011-07-14 20:29:05 +12:00
Settings.cs
Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts.
2011-07-25 22:23:18 +12:00
VoiceInfo.cs
use generic GetValue<> in VoiceInfo
2011-07-14 20:29:09 +12:00
WeaponInfo.cs
clean up remaining non-generic GetValue uses
2011-07-14 20:29:09 +12:00
Powered by Gitea Version: 1.25.1 Page: 204ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API