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29d03fb13300e28d33b1d9ed7b6c59a6b34498a2
OpenRA/OpenRA.Game/Traits/Player
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Paul Chote 853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
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DeveloperMode.cs
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
EvaAlerts.cs
Fix "Unit Lost" in cnc; remove related cruft
2010-07-23 17:33:39 +12:00
PlaceBuilding.cs
Route "Can i build X" queries via the appropriate ProductionQueue
2010-08-27 01:18:09 +12:00
PlayerResources.cs
fix wtf in PlayerResources
2010-08-24 20:02:18 +12:00
ProductionQueue.cs
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
TechTreeCache.cs
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
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