117 lines
3.8 KiB
C#
117 lines
3.8 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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using OpenRA.GameRules;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.RA.Render
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{
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public class RenderBuildingInfo : RenderSimpleInfo
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{
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public readonly bool HasMakeAnimation = true;
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public readonly float2 Origin = float2.Zero;
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public override object Create(ActorInitializer init) { return new RenderBuilding(init);}
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}
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public class RenderBuilding : RenderSimple, INotifyDamage, INotifySold, IRenderModifier
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{
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readonly float2 Origin;
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public RenderBuilding( ActorInitializer init )
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: this( init, () => 0 )
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{
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Origin = init.self.Info.Traits.Get<RenderBuildingInfo>().Origin;
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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var disabled = self.TraitsImplementing<IDisable>().Any(d => d.Disabled);
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foreach (var a in r)
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{
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var ret = a.WithPos(a.Pos - Origin);
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yield return ret;
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if (disabled)
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yield return ret.WithPalette("disabled").WithZOffset(1);
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}
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}
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public RenderBuilding( ActorInitializer init, Func<int> baseFacing )
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: base(init.self, baseFacing)
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{
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var self = init.self;
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if( init.Contains<SkipMakeAnimsInit>() || !self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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anim.PlayThen( "idle", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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else
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anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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}
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void Complete( Actor self )
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{
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anim.PlayRepeating( GetPrefix(self) + "idle" );
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foreach( var x in self.TraitsImplementing<INotifyBuildComplete>() )
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x.BuildingComplete( self );
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}
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public void PlayCustomAnimThen(Actor self, string name, Action a)
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{
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anim.PlayThen(GetPrefix(self) + name,
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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}
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public void PlayCustomAnimRepeating(Actor self, string name)
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{
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anim.PlayThen(GetPrefix(self) + name,
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() => { PlayCustomAnimRepeating(self, name); });
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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{
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var hasSequence = anim.HasSequence(GetPrefix(self) + name);
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anim.PlayBackwardsThen(hasSequence ? GetPrefix(self) + name : name,
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() => { anim.PlayRepeating(GetPrefix(self) + "idle"); a(); });
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}
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public virtual void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged)
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return;
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if (e.DamageState == DamageState.Dead)
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foreach (var t in Footprint.UnpathableTiles( self.Info.Name, self.Info.Traits.Get<BuildingInfo>(), self.Location ))
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{
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var cell = t; // required: c# fails at bindings
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, Util.CenterOfCell(cell).ToInt2(), "building", false)));
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}
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else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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{
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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}
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else if (e.DamageState < DamageState.Heavy)
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anim.ReplaceAnim("idle");
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}
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public void Selling( Actor self )
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{
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if( self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation )
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anim.PlayBackwardsThen( "make", null );
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foreach (var s in self.Info.Traits.Get<BuildingInfo>().SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterLocation);
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}
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public void Sold(Actor self) {}
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}
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}
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