Paul Chote
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2a10af2007
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Fix z-offset
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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4cb26c0e3c
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Try again, with less fail.
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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1785c4e4a8
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Support for arbitrary building art offset relative to footprint
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2010-09-17 20:18:14 +12:00 |
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Paul Chote
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5396cad2b9
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Beefier building explosions (replicates real-cnc)
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2010-09-08 03:13:26 +12:00 |
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Paul Chote
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178af8b849
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cnc afld polish
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2010-08-30 21:56:21 +12:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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62c2c3a1c6
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Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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