Files
OpenRA/mods/ra/weapons/other.yaml
reaperrr e0abf8ed27 Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00

187 lines
3.3 KiB
YAML

^FireWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 65
Range: 5c0
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
ValidTargets: Ground, Water, Trees
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
VictimScanRadius: 0
FireballLauncher:
Inherits: ^FireWeapon
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 250
TrailImage: fb2
Image: FB1
Flamer:
Inherits: ^FireWeapon
ReloadDelay: 50
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 170
TrailImage: fb4
Image: fb3
LaunchAngle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
Versus:
Wood: 100
Warhead@3Eff: CreateEffect
Explosions: small_napalm
Napalm:
Inherits: ^FireWeapon
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
Image: BOMBLET
Speed: 85
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
Versus:
Wood: 100
Concrete: 50
^TeslaWeapon:
ReloadDelay: 3
Range: 8c512
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TeslaZap:
Inherits: ^TeslaWeapon
Warhead@1Dam: SpreadDamage
Versus:
Wood: 60
PortaTesla:
Inherits: ^TeslaWeapon
ReloadDelay: 70
Range: 6c0
Warhead@1Dam: SpreadDamage
Damage: 45
TTankZap:
Inherits: ^TeslaWeapon
ReloadDelay: 120
Range: 7c0
DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
ValidTargets: Infantry
InvalidTargets: Ant
DamageTypes: DefaultDeath
Heal:
ReloadDelay: 80
Range: 4c0
Report: heal2.aud
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
ValidStances: Ally
ValidTargets: Infantry
DebugOverlayColor: 00FF00
Repair:
Inherits: Heal
Report: fixit1.aud
ValidTargets: Repair
Warhead@1Dam: SpreadDamage
Damage: -20
ValidTargets: Repair
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
Claw:
ReloadDelay: 30
Range: 1c512
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Mandible:
Inherits: Claw
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 60
MADTankThump:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank, Infantry
MADTankDetonate:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
InvalidTargets: MADTank, Infantry
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: mineblo1.aud
VictimScanRadius: 0