Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2a4d8a33b9a8858c64af007c50f61232d80d251f
OpenRA/OpenRA.Mods.RA/Lint
History
Paul Chote 51abbad5ff Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
..
CheckActorReferences.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
CheckActors.cs
new check for undefined actors
2014-06-28 09:50:50 +02:00
CheckMapCordon.cs
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
CheckPlayers.cs
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
CheckSequences.cs
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
CheckSyncAnnotations.cs
also check map.yaml Sequences:
2014-03-03 15:52:56 +01:00
CheckTraitPrerequisites.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
LintBuildablePrerequisites.cs
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Powered by Gitea Version: 1.25.4 Page: 228ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API