Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2ab8b28bcf3b8021fff340dd83e0b3f9af5e31dc
OpenRA/OpenRA.Game/Map
History
Paul Chote 63f5fc8613 Work around the undesired R8 terrain sprite offsets.
2014-11-05 09:39:55 +13:00
..
ActorInitializer.cs
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
ActorReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
CellLayer.cs
Refactoring pass.
2014-07-07 17:34:25 +01:00
CellRegion.cs
Sped up shroud rendering.
2014-07-07 17:34:31 +01:00
Map.cs
Merge pull request #6783 from pchote/consistent-map-uids
2014-10-19 10:23:23 +02:00
MapCache.cs
Load assets using absolute paths. Fixes #6717.
2014-10-11 11:02:30 +13:00
MapPreview.cs
Fix the handling of maps with invalid rules. Fixes #6787.
2014-10-19 15:52:13 +13:00
PlayerReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
SmudgeReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
TileReference.cs
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
TileSet.cs
Work around the undesired R8 terrain sprite offsets.
2014-11-05 09:39:55 +13:00
Powered by Gitea Version: 1.25.4 Page: 90ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API