Files
OpenRA/mods/d2k/weapons.yaml
Matthias Mailänder 62962d1039 Merge pull request #3108 from psydev/d2k-balance
D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00

502 lines
7.1 KiB
YAML

LMG:
ROF: 20
Range: 5
Report: MGUN2
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 40%
Heavy: 15%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 15
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
Shadow: yes
Proximity: true
ContrailLength: 10
Inaccuracy: 3
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: med_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML2
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Proximity: true
Inaccuracy: 12
Image: MISSILE
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
HMG:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
HMGo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: MISSILE
ROT: 10
Speed: 40
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 55
High: yes
Shadow: yes
Image: 90MM
Inaccuracy: 9
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 40
Range: 8.25
Report: ROCKET1
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 6
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 12
Image: MISSILE2
ROT: 10
Speed: 45
RangeLimit: 50
Warhead:
Spread: 12
Versus:
None: 80%
Wood: 45%
Light: 75%
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: small_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 50
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 90MM
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 50%
Light: 80%
Concrete: 40%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
Range: 7
Report: MEDTANK1
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 90MM
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 50%
Light: 80%
Concrete: 40%
Explosion: med_explosion
ImpactSound: kaboom30
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 70
Range: 5
Report: TANKHVY1
Burst: 2
BurstDelay: 10
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 50%
Explosion: large_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 65
227mm:
ROF: 100
Range: 10
MinRange: 4
Burst: 4
BurstDelay: 15
Report: MISSLE1
ValidTargets: Ground
Projectile: Bullet
Speed: 24
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 8
Versus:
None: 25%
Wood: 25%
Light: 100%
Heavy: 80%
Concrete: 80%
InfDeath: 4
Explosion: med_explosion
ImpactSound: EXPLSML2
SmudgeType: SandCrater, RockCrater
Damage: 50
FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1
Projectile: Bullet
Speed: 35
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
Warhead:
Spread: 10
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: med_explosion
SmudgeType: SandCrater, RockCrater
Damage: 0
ImpactSound: EXPLSML2
155mm:
ROF: 75
Range: 8
MinRange: 2
Report: MORTAR1
Projectile: Bullet
Speed: 18
High: true
Shadow: yes
Angle: .1
Inaccuracy: 45
ContrailLength: 20
Warhead:
Spread: 12
Versus:
None: 100%
Wood: 60%
Light: 50%
Heavy: 25%
Concrete: 25%
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
Sound:
ROF: 85
Range: 8.5
Report: SONIC1
Projectile: LaserZap
BeamRadius: 1
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Versus:
None: 60%
Wood: 85%
Light: 90%
Concrete: 75%
InfDeath: 6
Damage: 90
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 20
Heal:
ROF: 160
Range: 4
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
WormJaw:
ROF: 10
Range: 3
Report: WORM
Warhead:
Spread: 5
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
ParaBomb:
ROF: 10
Range: 4.5
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
Napalm:
ROF: 2
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
SmudgeType: Crater
Damage: 300