Commit Graph

47 Commits

Author SHA1 Message Date
Matthias Mailänder
62962d1039 Merge pull request #3108 from psydev/d2k-balance
D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
78b123deb4 QuadRockets and Bazooka are no longer "high"
Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry. 
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic. 

TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42 Merge pull request #3101 from psydev/patch-1
d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
8178894234 tanks get buff vs. light armor
Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a increase turret strenght vs. vehicles a bit
gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
psydev
fafe723841 tanks get increased spread, 3 -> 6
Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
Matthias Mailänder
c35e27e841 add missing d2k sequences
- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
810d995661 weapon balance stick
quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
d4d627263a turret gun "high"=yes 2013-04-15 22:03:26 -07:00
psydev
ac5378e41a modified aircraft & airstrike + misc chgs 2013-04-15 22:01:43 -07:00
psydev
617d66a5f7 buffed devastator gun 2013-04-15 21:27:41 -07:00
psydev
086df23140 reduced trike, milssiletank & e1 dmg vs. wood 2013-04-15 20:30:21 -07:00
psydev
df6d9a17f3 reduce artillery dmg. vs concrete 2013-04-15 18:58:57 -07:00
psydev
bc93081b98 ordos raider rike trike damage inreased vs heavy 2013-04-15 17:59:39 -07:00
psydev
20fb4353f5 quad refurbish; turretgun range increase
quad damage divided into two bursted missiles
quad designed to attack heavy armor now
quad range increased to 7 (but sight range only 6)
turretgun range increased to 7 to compensate
quad burst delay added.
2013-04-15 17:52:18 -07:00
psydev
25b731cb50 increased damage of trikes vs. heavy 10% to 20% 2013-04-15 17:37:27 -07:00
psydev
5804e3908a Increased ROF of turrets 2013-04-15 17:28:38 -07:00
psydev
c776f8a1e2 rocket tank ROF inc. 2013-04-15 17:03:22 -07:00
psydev
79278c59a8 artillery-minrange=2, vs. wood=50% 2013-04-15 16:55:25 -07:00
psydev
494481c7e5 changed missile artillery 2013-04-15 16:33:33 -07:00
psydev
de683ea9a2 changed artillery 2013-04-15 16:30:17 -07:00
psydev
655038fa2c e1 vs. light inc. 30% -> 40%
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
bffdec2252 e1 vs. heavy 15% -> 20% 2013-04-15 16:08:16 -07:00
psydev
72553ae388 reduced tank & quad dmg. vs wood & concrete
buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
psydev
d47d541bba increase spread of turrets; gun dmg vs infantry 2013-04-15 05:44:49 -07:00
Matthias Mailänder
8fa1fc2345 mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
psydev
b4db72702c updated weapons with better values. 2013-04-15 02:57:55 -07:00
psydev
dc5d7747df rename e3 weapon 'bazooka'; removing aa for now 2013-04-14 15:59:01 -07:00
psydev
3855c84e89 renaming some weapons to their original d2k names 2013-04-13 19:33:52 -07:00
psydev
fbfa209de9 d2k balance changes 2013-04-13 08:25:55 -07:00
Matthias Mailänder
96a088f998 merge Dune 2000 "Rounded Edges" mod
Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
fbf68db0c0 change some d2k weapon sounds 2012-08-15 08:51:12 +12:00
Matthias Mailänder
eae482d413 tweak d2k aircrafts a little 2012-07-23 09:33:53 +12:00
Matthias Mailänder
5f2f25b758 added d2k superweapons, fixed c4/nuke cursor 2012-07-16 21:02:55 +02:00
Chris Forbes
3dc39b2c9d fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering 2012-07-02 09:42:20 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
8041b17032 fixed turret facing order, added rocket turret 2012-06-28 13:10:41 +12:00
Matthias Mailänder
d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
0b6eda0815 replaced RA sounds by Dune 2000 ones 2012-06-23 16:00:20 +02:00
Matthias Mailänder
959875c709 added special infantry, fixed UI, added new map 2012-06-16 14:17:35 +02:00
Matthias Mailänder
c1fb5dd5f5 added engineer, bazooka 2012-06-15 22:43:03 +02:00
Matthias Mailänder
f9cbd1bbbf experimenting with auto-downloader, sandworm 2012-06-10 21:13:40 +02:00
Matthias Mailänder
749301899e added smudge
palette problems and engine does not care for terrain type
2012-06-05 18:14:17 +02:00
Matthias Mailänder
ffbc76919e make Dune 2000 an independent mod
Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
7f48a242db fixed refinery, factories
a little hacky though
2012-05-25 22:27:26 +02:00
Matthias Mailänder
72b2e03dd0 added tech buildings, repair pad, startport, tanks 2012-05-24 16:26:38 +02:00