updated weapons with better values.

This commit is contained in:
psydev
2013-04-15 02:57:55 -07:00
parent 357b6a8e77
commit b4db72702c

View File

@@ -451,111 +451,6 @@ Heal:
InfDeath: 1
Damage: -50
Demolish:
Warhead:
ImpactSound: EXPLLG2
Explosion: building
Crush:
Warhead:
ImpactSound: CRUSH1
Damage: 100
Atomic:
Warhead:
Damage: 1000
Spread: 60
Versus:
None: 20%
Wood: 100%
Light: 25%
Heavy: 25%
Concrete: 75%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1, EXPLLG1, EXPLMD1, EXPLSML4
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: EXPLMD2, EXPLSML1, EXPLSML2, EXPLSML3
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2, EXPLLG3, EXPLLG5
WormJaw:
ROF: 10
Range: 3