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OpenRA/mods/d2k/maps/atreides-04/rules.yaml
2026-01-03 11:31:48 +02:00

101 lines
1.7 KiB
YAML

Player:
PlayerResources:
DefaultCash: 6000
World:
LuaScript:
Scripts: campaign.lua, utils.lua, atreides04.lua, atreides04-AI.lua
MissionData:
Briefing: briefing
BriefingVideo: A_BR04_E.VQA
MapOptions:
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: easy
carryall.reinforce:
Cargo:
MaxWeight: 10
sietch:
Exit:
ExitCell: 0,2
Production:
Produces: Infantry
nsfremen:
Buildable:
Prerequisites: ~sietch
AutoTarget:
InitialStanceAI: AttackAnything
concreteb:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
outpost:
Buildable:
Prerequisites: barracks
quad:
Buildable:
Prerequisites: upgrade.light
trooper:
Buildable:
Prerequisites: upgrade.barracks
engineer:
Buildable:
Prerequisites: upgrade.barracks
repair_pad:
Buildable:
Prerequisites: heavy_factory
mcv:
Buildable:
Prerequisites: repair_pad
upgrade.conyard:
Buildable:
Prerequisites: ~disabled
upgrade.heavy:
Buildable:
Prerequisites: ~disabled
# HACK: AI units can't attack the sietch if it was on a real rock
tile475:
Immobile:
OccupiesSpace: false
RenderSprites:
Palette: d2k
WithIdleOverlay@2:
Sequence: idle2
WithIdleOverlay@3:
Sequence: idle3
WithIdleOverlay@4:
Sequence: idle4
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
Interactable:
# Placed after the sietch is destroyed so that the cliff is still unpassable
invisibleBlocker:
Building:
Footprint: xx xx
Dimensions: 2,2