Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2d9bbd9405bf26a94e5550b55d1cde552c60d70f
OpenRA/OpenRA.Game/Traits/Player
History
RoosterDragon 68eda63008 Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
..
DeveloperMode.cs
Add a ShowActorTags property to DeveloperMode
2015-12-07 01:41:15 +02:00
FixedColorPalette.cs
Unhardcode internal terrain palette name from all over the codebase
2016-01-17 19:02:16 +02:00
FrozenActorLayer.cs
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
IndexedPlayerPalette.cs
Add IndexedPlayerPalette for original campaign colors.
2015-12-21 15:05:28 +00:00
PlayerColorPalette.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
PlayerHighlightPalette.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
PlayerResources.cs
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
Powered by Gitea Version: 1.25.1 Page: 179ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API