Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2d9bbd9405bf26a94e5550b55d1cde552c60d70f
OpenRA/OpenRA.Game/Traits
History
RoosterDragon 68eda63008 Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
..
Player
Add some debugging code to catch frozen actors without footprints.
2016-01-26 20:45:04 +00:00
World
Merge pull request #10542 from RoosterDragon/simplify
2016-01-18 11:37:30 +01:00
ActivityUtils.cs
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
DebugPauseState.cs
Simplify return statements.
2015-04-01 12:33:17 -05:00
DrawLineToTarget.cs
Added option to turn off rendering of target lines in the settings
2015-07-20 00:05:29 +02:00
EditorTilesetFilter.cs
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
LintAttributes.cs
Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml
2015-12-27 11:24:13 -06:00
RejectsOrders.cs
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Selectable.cs
check voice actor references
2015-06-20 12:09:58 +02:00
Target.cs
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
TraitsInterfaces.cs
Added Gates
2016-01-25 09:14:00 +01:00
ValidateOrder.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Powered by Gitea Version: 1.25.1 Page: 281ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API