Files
OpenRA/OpenRA.Mods.Common
reaperrr 2e70b6931b Refactor WithAttackAnimation
- made trait compatible with actors that have more than one sprite body or enable/disable sprite bodies via conditions
- added check for running attack anim and prevent aim/reload sequences from overriding it
- added caching of whether trait has either aim or reload sequence, to avoid some string.IsNullOrEmpty look-ups every tick
2017-06-12 19:01:10 -05:00
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2017-05-29 20:41:10 +01:00
2017-06-12 19:01:10 -05:00
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