Files
OpenRA/mods/ts/weapons/explosions.yaml
reaperrr 882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00

66 lines
1.6 KiB
YAML

^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Building, Wall
UnitExplode:
Inherits: ^DamagingExplosion
UnitExplodeSmall:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Damage: 40
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Building, Wall
BuildingExplosions:
Warhead@1Eff: CreateEffect
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
ExplosionPalette: effect-ignore-lighting-alpha75
Warhead@2Smu: LeaveSmudge
SmudgeType: MediumCrater
CyborgExplode:
Warhead@1Eff: CreateEffect
Explosions: medium_bang
ImpactSounds: expnew10.aud
TiberiumExplosion:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: large_explosion
-Warhead@4Smu: LeaveSmudge
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew09.aud