Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
2e97f3d3080c991a4bef7dd4e5422b2d2291bce6
OpenRA/OpenRa.Game/GameRules
History
Paul Chote 2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
..
ActorInfo.cs
multitrait support. '@' and anything after it is ignored in type lookup.
2010-02-03 11:01:25 +13:00
ArmorType.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Footprint.cs
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
GeneralInfo.cs
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
InfoLoader.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
ProjectileInfo.cs
fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot
2010-01-22 23:27:51 +13:00
Rules.cs
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
TechTree.cs
smart queries for World.Actors
2010-01-31 01:27:50 +13:00
UserSettings.cs
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
2010-02-07 14:15:27 +13:00
VoiceInfo.cs
moved the rest of the mine crap into mod dll
2010-01-17 09:35:51 +13:00
WarheadInfo.cs
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
WeaponInfo.cs
Frickin' Lasers
2010-02-07 00:12:24 +13:00
Powered by Gitea Version: 1.25.1 Page: 94ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API