Files
OpenRA/OpenRA.Mods.RA/Widgets/Delegates/IngameObserverChromeDelegate.cs
geckosoft 2fb72155eb Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00

86 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class IngameObserverChromeDelegate : IWidgetDelegate
{
[ObjectCreator.UseCtor]
public IngameObserverChromeDelegate([ObjectCreator.Param] World world)
{
var r = Widget.RootWidget;
var gameRoot = r.GetWidget("OBSERVER_ROOT");
var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
optionsBG.Visible = !optionsBG.Visible;
return true;
};
optionsBG.GetWidget("DISCONNECT").OnMouseUp = mi => {
optionsBG.Visible = false;
Game.Disconnect();
return true;
};
optionsBG.GetWidget("SETTINGS").OnMouseUp = mi => {
Widget.OpenWindow("SETTINGS_MENU");
return true;
};
optionsBG.GetWidget("MUSIC").OnMouseUp = mi => {
Widget.OpenWindow("MUSIC_MENU");
return true;
};
optionsBG.GetWidget("RESUME").OnMouseUp = mi =>
{
optionsBG.Visible = false;
return true;
};
/*
optionsBG.GetWidget("SURRENDER").OnMouseUp = mi =>
{
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor));
return true;
};
*/
optionsBG.GetWidget("SURRENDER").IsVisible = () => false;
optionsBG.GetWidget("QUIT").OnMouseUp = mi => {
Game.Exit();
return true;
};
Game.AddChatLine += gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
/*
var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
postgameBG.IsVisible = () =>
{
return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
};
postgameText.GetText = () =>
{
if (world.LocalPlayer == null)
return "";
var state = world.LocalPlayer.WinState;
return (state == WinState.Undefined)? "" :
((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
};*/
}
}
}