PlayFetchIndex on a With*Animation trait conflicts with the animation concept, as it's bound to conflict with pretty much all 'normal' animation traits and blocks progress on the animation priority system. We also already have multiple precedent SpriteBody traits of similar kind, like WithGateSpriteBody and WithWallSpriteBody.
987 lines
57 KiB
XML
987 lines
57 KiB
XML
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<Compile Include="Traits\CustomSellValue.cs" />
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<Compile Include="Traits\DamagedByTerrain.cs" />
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<Compile Include="Traits\DeliversCash.cs" />
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<Compile Include="Traits\DeliversExperience.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\Demolition.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\MapEditorData.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
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<Compile Include="Traits\GainsExperience.cs" />
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<Compile Include="Traits\GivesCashOnCapture.cs" />
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<Compile Include="Traits\GivesBounty.cs" />
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<Compile Include="Traits\GivesExperience.cs" />
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<Compile Include="Traits\Guard.cs" />
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<Compile Include="Traits\Guardable.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Husk.cs" />
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<Compile Include="Traits\Huntable.cs" />
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<Compile Include="Traits\IgnoresCloak.cs" />
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<Compile Include="Traits\IgnoresDisguise.cs" />
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<Compile Include="Traits\Immobile.cs" />
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<Compile Include="Traits\Infantry\ScaredyCat.cs" />
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<Compile Include="Traits\Infantry\TakeCover.cs" />
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<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\KillsSelf.cs" />
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<Compile Include="Traits\AmmoPool.cs" />
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<Compile Include="Traits\ReloadAmmoPool.cs" />
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<Compile Include="Traits\Mobile.cs" />
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<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
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<Compile Include="Traits\Parachutable.cs" />
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<Compile Include="Traits\ParaDrop.cs" />
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<Compile Include="Traits\Passenger.cs" />
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<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
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<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
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<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
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<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
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<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
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<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
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<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
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<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
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<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\PlayerExperience.cs" />
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<Compile Include="Traits\Player\PlayerStatistics.cs" />
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<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
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<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
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<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
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<Compile Include="Traits\Player\TechTree.cs" />
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<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
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<Compile Include="Traits\Power\Power.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
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<Compile Include="Traits\Production.cs" />
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<Compile Include="Traits\ProductionFromMapEdge.cs" />
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<Compile Include="Traits\ProductionParadrop.cs" />
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<Compile Include="Traits\ProductionQueueFromSelection.cs" />
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<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
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<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderDebugState.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\RenderVoxels.cs" />
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<Compile Include="Traits\Render\ProductionBar.cs" />
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<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
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<Compile Include="Traits\Render\TimedConditionBar.cs" />
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<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
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<Compile Include="Traits\Render\WithAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithMoveAnimation.cs" />
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<Compile Include="Traits\Render\WithSiloAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDamageOverlay.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDecoration.cs" />
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<Compile Include="Traits\Render\WithTextDecoration.cs" />
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<Compile Include="Traits\Render\WithDockingAnimation.cs" />
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<Compile Include="Traits\Render\WithDockedOverlay.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
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<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
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<Compile Include="Traits\Render\WithParachute.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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<Compile Include="Traits\Render\WithSpriteTurret.cs" />
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<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
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<Compile Include="Traits\Render\WithVoxelBody.cs" />
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<Compile Include="Traits\Render\WithVoxelTurret.cs" />
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<Compile Include="Traits\Render\DrawLineToTarget.cs" />
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<Compile Include="Traits\RejectsOrders.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\RepairableNear.cs" />
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<Compile Include="Traits\RepairsBridges.cs" />
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<Compile Include="Traits\Replaceable.cs" />
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<Compile Include="Traits\Replacement.cs" />
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<Compile Include="Traits\RequiresSpecificOwners.cs" />
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<Compile Include="Traits\SeedsResource.cs" />
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<Compile Include="Traits\StoresResources.cs" />
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<Compile Include="Traits\Render\SelectionDecorations.cs" />
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<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
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<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
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<Compile Include="Traits\SelfHealing.cs" />
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<Compile Include="Traits\Sellable.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AmbientSound.cs" />
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<Compile Include="Traits\Sound\VoiceAnnouncement.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
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<Compile Include="Traits\Sound\CaptureNotification.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
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<Compile Include="Traits\Sound\AttackSounds.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\Targetable.cs" />
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<Compile Include="Traits\ThrowsParticle.cs" />
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<Compile Include="Traits\Tooltip.cs" />
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<Compile Include="Traits\TransformOnCapture.cs" />
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<Compile Include="Traits\TransformCrusherOnCrush.cs" />
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<Compile Include="Traits\Transforms.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\ProducibleWithLevel.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
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<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
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<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
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<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnProduction.cs" />
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<Compile Include="Traits\Conditions\ConditionManager.cs" />
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<Compile Include="Traits\Valued.cs" />
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<Compile Include="Traits\Voiced.cs" />
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<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
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<Compile Include="Traits\World\CrateSpawner.cs" />
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<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
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<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
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<Compile Include="Traits\World\MPStartLocations.cs" />
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<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
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<Compile Include="Traits\World\ValidateOrder.cs" />
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<Compile Include="Pathfinder\Constants.cs" />
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<Compile Include="Pathfinder\PathGraph.cs" />
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<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
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<Compile Include="Pathfinder\PathCacheStorage.cs" />
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<Compile Include="Traits\World\PathFinder.cs" />
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<Compile Include="Pathfinder\PathSearch.cs" />
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<Compile Include="Pathfinder\BasePathSearch.cs" />
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<Compile Include="Traits\World\RadarPings.cs" />
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<Compile Include="Traits\World\ResourceClaimLayer.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\World\ShroudRenderer.cs" />
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<Compile Include="Traits\World\SmudgeLayer.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\SpawnMPUnits.cs" />
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<Compile Include="Traits\World\StartGameNotification.cs" />
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<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
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<Compile Include="Traits\World\WeatherOverlay.cs" />
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveAttackIgnoresVisibility.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveNegativeDamageFullHealthCheck.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveResourceExplodeModifier.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
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<Compile Include="UpdateRules\Rules\20180923\CloakRequiresConditionToPause.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddCarryableHarvester.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RequireProductionType.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\CreateManPage.cs" />
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<Compile Include="UtilityCommands\Extensions.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
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<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LatencyTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
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<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
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<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
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<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
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<Compile Include="SpriteLoaders\TmpRALoader.cs" />
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="SpriteLoaders\PngSheetLoader.cs" />
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<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
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<Compile Include="LoadScreens\BlankLoadScreen.cs" />
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<Compile Include="Widgets\Logic\ReplayUtils.cs" />
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<Compile Include="Graphics\DefaultSpriteSequence.cs" />
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<Compile Include="Widgets\BackgroundWidget.cs" />
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<Compile Include="Widgets\ButtonWidget.cs" />
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<Compile Include="Widgets\ChatDisplayWidget.cs" />
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<Compile Include="Widgets\CheckboxWidget.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Widgets\ColorBlockWidget.cs" />
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<Compile Include="Widgets\DropDownButtonWidget.cs" />
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<Compile Include="Widgets\GridLayout.cs" />
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<Compile Include="Widgets\HotkeyEntryWidget.cs" />
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<Compile Include="Widgets\ImageWidget.cs" />
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<Compile Include="Widgets\LabelWidget.cs" />
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<Compile Include="Widgets\LineGraphWidget.cs" />
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<Compile Include="Widgets\ListLayout.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\PasswordFieldWidget.cs" />
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<Compile Include="Widgets\PerfGraphWidget.cs" />
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<Compile Include="Widgets\ProgressBarWidget.cs" />
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<Compile Include="Widgets\RGBASpriteWidget.cs" />
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<Compile Include="Widgets\ScrollItemWidget.cs" />
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<Compile Include="Widgets\ScrollPanelWidget.cs" />
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<Compile Include="Widgets\SliderWidget.cs" />
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<Compile Include="Widgets\SpriteWidget.cs" />
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<Compile Include="Widgets\TextFieldWidget.cs" />
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<Compile Include="Widgets\TooltipContainerWidget.cs" />
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<Compile Include="Widgets\ViewportControllerWidget.cs" />
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<Compile Include="Widgets\VqaPlayerWidget.cs" />
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<Compile Include="Traits\Render\WithInfantryBody.cs" />
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
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<Compile Include="Traits\World\EditorActorLayer.cs" />
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<Compile Include="EditorBrushes\EditorActorBrush.cs" />
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<Compile Include="EditorBrushes\EditorTileBrush.cs" />
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<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
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<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
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<Compile Include="Traits\World\EditorActorPreview.cs" />
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<Compile Include="Traits\World\EditorResourceLayer.cs" />
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<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
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<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
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<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
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<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
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<Compile Include="Traits\AffectsShroud.cs" />
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<Compile Include="Traits\CreatesShroud.cs" />
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<Compile Include="Traits\RevealsShroud.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Traits\SpawnActorOnDeath.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
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<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
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<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
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<Compile Include="Traits\World\EditorSelectionLayer.cs" />
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<Compile Include="Graphics\DetectionCircleRenderable.cs" />
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<Compile Include="Traits\Render\WithIdleAnimation.cs" />
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<Compile Include="FileFormats\AudReader.cs" />
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<Compile Include="FileFormats\ImaAdpcmReader.cs" />
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<Compile Include="FileFormats\WavReader.cs" />
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<Compile Include="FileFormats\VqaReader.cs" />
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<Compile Include="FileFormats\LCWCompression.cs" />
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<Compile Include="FileFormats\XORDeltaCompression.cs" />
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<Compile Include="FileFormats\RLEZerosCompression.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Orders\GuardOrderGenerator.cs" />
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<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
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<Compile Include="FileFormats\LZOCompression.cs" />
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<Compile Include="Util.cs" />
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<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
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<Compile Include="ColorValidator.cs" />
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<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
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<Compile Include="Traits\World\MapCreeps.cs" />
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<Compile Include="Traits\World\MapBuildRadius.cs" />
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<Compile Include="Traits\World\MapOptions.cs" />
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<Compile Include="Traits\World\MissionData.cs" />
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<Compile Include="UtilityCommands\ExtractMapRules.cs" />
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<Compile Include="Traits\ScriptTags.cs" />
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<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
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<Compile Include="Traits\Radar\ProvidesRadar.cs" />
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<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
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<Compile Include="AI\DummyAI.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
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<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
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<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
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<Compile Include="FileFormats\MSCabCompression.cs" />
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<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
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<Compile Include="Activities\DeliverUnit.cs" />
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<Compile Include="Activities\PickupUnit.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Carryall.cs" />
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<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\ExitsDebugOverlay.cs" />
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<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
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<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
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<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
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<Compile Include="ModContent.cs" />
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<Compile Include="Traits\AutoCarryable.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
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<Compile Include="Traits\Conditions\GrantCondition.cs" />
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<Compile Include="Traits\Conditions\ExternalCondition.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
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<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
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<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
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<Compile Include="Traits\RevealOnDeath.cs" />
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<Compile Include="Traits\RevealOnFire.cs" />
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<Compile Include="Traits\World\ActorMap.cs" />
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<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
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<Compile Include="Traits\World\TerrainTunnel.cs" />
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<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
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<Compile Include="Traits\World\JumpjetActorLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
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<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
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<Compile Include="Traits\Attack\AttackCharges.cs" />
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<Compile Include="Traits\Render\WithChargeSpriteBody.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
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<Compile Include="WebServices.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
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<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
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<Compile Include="Traits\EntersTunnels.cs" />
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<Compile Include="Traits\TunnelEntrance.cs" />
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<Compile Include="FileSystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
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<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
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<Compile Include="Traits\AutoTargetPriority.cs" />
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<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
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<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
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<Compile Include="UtilityCommands\LintInterfaces.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
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<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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<Compile Include="Widgets\Logic\ServerListLogic.cs" />
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<Compile Include="UtilityCommands\UpdateModCommand.cs" />
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<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
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<Compile Include="UpdateRules\UpdateRule.cs" />
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<Compile Include="UpdateRules\UpdatePath.cs" />
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<Compile Include="UpdateRules\UpdateUtils.cs" />
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<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
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<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
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<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
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<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
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<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
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<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
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<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
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<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
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<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
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<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
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<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
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<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
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<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
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<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
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<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
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<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
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<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
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<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
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<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveHealthPercentageRing.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
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<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
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<Compile Include="UpdateRules\Rules\20180923\DefineLevelUpImageDefault.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ReplacedWithChargeAnimation.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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<Compile Include="ModCredits.cs" />
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<Compile Include="Lint\CheckUnknownTraitFields.cs" />
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<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
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<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
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<Compile Include="Traits\CaptureManager.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<MakeDir Directories="$(SolutionDir)mods/common/"/>
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<Copy
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SourceFiles="$(TargetPath)"
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DestinationFolder="$(SolutionDir)mods/common/"/>
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<!--
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csc generates .pdb symbol files (not `.dll.pdb`).
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mcs generates .dll.mdb symbol files.
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-->
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<Copy
|
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SourceFiles="$(TargetDir)$(TargetName).pdb"
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DestinationFolder="$(SolutionDir)mods/common/"
|
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Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
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<Copy
|
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SourceFiles="$(TargetPath).mdb"
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DestinationFolder="$(SolutionDir)mods/common/"
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Condition="Exists('$(TargetPath).mdb')"/>
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<!-- Uncomment these lines when debugging or adding to this target
|
|
<Message Text="DEBUG OS: $(OS)"/>
|
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<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
|
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<Message Text="DEBUG TargetPath: $(TargetPath)"/>
|
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<Message Text="DEBUG TargetDir: $(TargetDir)"/>
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<Message Text="DEBUG TargetName: $(TargetName)"/>
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-->
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</Target>
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</Project> |