Files
OpenRA/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
reaperrr 305d82f887 Replace WithChargeAnimation with -SpriteBody
PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.

We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00

987 lines
57 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FE6C8CC0-2F07-442A-B29F-17617B3B7FC6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenRA.Mods.Common</RootNamespace>
<AssemblyName>OpenRA.Mods.Common</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>5</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="FuzzyLogicLibrary">
<HintPath>..\thirdparty\download\FuzzyLogicLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="rix0rrr.BeaconLib">
<HintPath>..\thirdparty\download\rix0rrr.BeaconLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Eluant">
<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\thirdparty\download\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
<Name>OpenRA.Game</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\Air\AllowYieldingReservation.cs" />
<Compile Include="Activities\Air\FallToEarth.cs" />
<Compile Include="Activities\Air\Fly.cs" />
<Compile Include="Activities\Air\FlyAttack.cs" />
<Compile Include="Activities\Air\FlyCircle.cs" />
<Compile Include="Activities\Air\FlyFollow.cs" />
<Compile Include="Activities\Air\FlyOffMap.cs" />
<Compile Include="Activities\Air\FlyTimed.cs" />
<Compile Include="Activities\Air\HeliAttack.cs" />
<Compile Include="Activities\Air\HeliFly.cs" />
<Compile Include="Activities\Air\HeliFlyCircle.cs" />
<Compile Include="Activities\Air\HeliLand.cs" />
<Compile Include="Activities\Air\HeliReturnToBase.cs" />
<Compile Include="Activities\Air\Land.cs" />
<Compile Include="Activities\Air\ResupplyAircraft.cs" />
<Compile Include="Activities\Air\ReturnToBase.cs" />
<Compile Include="Activities\Air\TakeOff.cs" />
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\DeployForGrantedCondition.cs" />
<Compile Include="Activities\DonateCash.cs" />
<Compile Include="Activities\DonateExperience.cs" />
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Activities\FindResources.cs" />
<Compile Include="Activities\HarvestResource.cs" />
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
<Compile Include="Activities\Move\Drag.cs" />
<Compile Include="Activities\Move\Follow.cs" />
<Compile Include="Activities\Move\Move.cs" />
<Compile Include="Activities\Move\MoveAdjacentTo.cs" />
<Compile Include="Activities\Move\MoveWithinRange.cs" />
<Compile Include="Activities\Parachute.cs" />
<Compile Include="Activities\Rearm.cs" />
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" />
<Compile Include="Activities\SpriteHarvesterDockSequence.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UndeployForGrantedCondition.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="Activities\WaitForTransport.cs" />
<Compile Include="Activities\WaitForTurretAlignment.cs" />
<Compile Include="ActorExts.cs" />
<Compile Include="AI\AIUtils.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="Traits\BotModules\BotModuleLogic\BaseBuilderQueueManager.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
<Compile Include="Traits\BotModules\SupportPowerBotModule.cs" />
<Compile Include="Traits\BotModules\BaseBuilderBotModule.cs" />
<Compile Include="Traits\BotModules\BuildingRepairBotModule.cs" />
<Compile Include="Traits\BotModules\CaptureManagerBotModule.cs" />
<Compile Include="AI\Squad.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="AI\States\AirStates.cs" />
<Compile Include="AI\States\GroundStates.cs" />
<Compile Include="AI\States\NavyStates.cs" />
<Compile Include="AI\States\ProtectionStates.cs" />
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="Traits\BotModules\BotModuleLogic\SupportPowerDecision.cs" />
<Compile Include="AudioLoaders\AudLoader.cs" />
<Compile Include="AudioLoaders\VocLoader.cs" />
<Compile Include="AudioLoaders\WavLoader.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\ContrailFader.cs" />
<Compile Include="Effects\RevealShroudEffect.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Effects\MapNotificationEffect.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\SpriteEffect.cs" />
<Compile Include="FileFormats\Png.cs" />
<Compile Include="Graphics\RailgunRenderable.cs" />
<Compile Include="Lint\CheckNotifications.cs" />
<Compile Include="Projectiles\AreaBeam.cs" />
<Compile Include="Projectiles\Bullet.cs" />
<Compile Include="Projectiles\InstantHit.cs" />
<Compile Include="Projectiles\GravityBomb.cs" />
<Compile Include="Projectiles\LaserZap.cs" />
<Compile Include="Projectiles\Missile.cs" />
<Compile Include="Projectiles\NukeLaunch.cs" />
<Compile Include="Commands\ChatCommands.cs" />
<Compile Include="Commands\DevCommands.cs" />
<Compile Include="Commands\HelpCommand.cs" />
<Compile Include="Commands\PlayerCommands.cs" />
<Compile Include="Commands\DebugVisualizationCommands.cs" />
<Compile Include="Graphics\ActorPreview.cs" />
<Compile Include="Graphics\BeamRenderable.cs" />
<Compile Include="Graphics\ContrailRenderable.cs" />
<Compile Include="Graphics\RangeCircleRenderable.cs" />
<Compile Include="Graphics\SelectionBarsRenderable.cs" />
<Compile Include="Graphics\SelectionBoxRenderable.cs" />
<Compile Include="Graphics\SpriteActorPreview.cs" />
<Compile Include="Graphics\TextRenderable.cs" />
<Compile Include="Graphics\ModelActorPreview.cs" />
<Compile Include="Graphics\ModelRenderable.cs" />
<Compile Include="HitShapes\IHitShape.cs" />
<Compile Include="HitShapes\Rectangle.cs" />
<Compile Include="HitShapes\Capsule.cs" />
<Compile Include="HitShapes\Circle.cs" />
<Compile Include="HitShapes\Polygon.cs" />
<Compile Include="Lint\CheckAngle.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Lint\CheckPalettes.cs" />
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\CheckTooltips.cs" />
<Compile Include="Lint\CheckRangeLimit.cs" />
<Compile Include="Lint\CheckVoiceReferences.cs" />
<Compile Include="Lint\CheckConditions.cs" />
<Compile Include="Lint\CheckDefaultVisibility.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Lint\CheckHitShapes.cs" />
<Compile Include="Lint\CheckChromeLogic.cs" />
<Compile Include="Lint\CheckMapMetadata.cs" />
<Compile Include="Lint\CheckChromeHotkeys.cs" />
<Compile Include="Lint\CheckConflictingMouseBounds.cs" />
<Compile Include="Lint\CheckLocomotorReferences.cs" />
<Compile Include="Lint\CheckSpriteBodies.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Lint\LintExts.cs" />
<Compile Include="LoadScreens\ModContentLoadScreen.cs" />
<Compile Include="ActorInitializer.cs" />
<Compile Include="Projectiles\Railgun.cs" />
<Compile Include="Scripting\Properties\AmmoPoolProperties.cs" />
<Compile Include="ShroudExts.cs" />
<Compile Include="Orders\BeaconOrderGenerator.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\EnterTransportTargeter.cs" />
<Compile Include="Orders\EnterTransportsTargeter.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\AircraftMoveOrderTargeter.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="Pathfinder\CellInfo.cs" />
<Compile Include="PlayerExtensions.cs" />
<Compile Include="Scripting\Properties\AircraftProperties.cs" />
<Compile Include="Scripting\Properties\CaptureProperties.cs" />
<Compile Include="ServerTraits\LobbyCommands.cs" />
<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
<Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Scripting\CallLuaFunc.cs" />
<Compile Include="Scripting\LuaScript.cs" />
<Compile Include="Scripting\Media.cs" />
<Compile Include="Scripting\ScriptTriggers.cs" />
<Compile Include="Scripting\Global\ActorGlobal.cs" />
<Compile Include="Scripting\Global\BeaconGlobal.cs" />
<Compile Include="Scripting\Global\CameraGlobal.cs" />
<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
<Compile Include="Scripting\Global\DateTimeGlobal.cs" />
<Compile Include="Scripting\Global\FacingGlobal.cs" />
<Compile Include="Scripting\Global\HSLColorGlobal.cs" />
<Compile Include="Scripting\Global\MapGlobal.cs" />
<Compile Include="Scripting\Global\MediaGlobal.cs" />
<Compile Include="Scripting\Global\PlayerGlobal.cs" />
<Compile Include="Scripting\Global\RadarGlobal.cs" />
<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
<Compile Include="Scripting\Global\TriggerGlobal.cs" />
<Compile Include="Scripting\Global\UserInterfaceGlobal.cs" />
<Compile Include="Scripting\Global\UtilsGlobal.cs" />
<Compile Include="Scripting\Properties\AirstrikeProperties.cs" />
<Compile Include="Scripting\Properties\CombatProperties.cs" />
<Compile Include="Scripting\Properties\DiplomacyProperties.cs" />
<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
<Compile Include="Scripting\Properties\HealthProperties.cs" />
<Compile Include="Scripting\Properties\GeneralProperties.cs" />
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
<Compile Include="Scripting\Properties\MobileProperties.cs" />
<Compile Include="Scripting\Properties\DeliveryProperties.cs" />
<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
<Compile Include="Scripting\Properties\PowerProperties.cs" />
<Compile Include="Scripting\Properties\ProductionProperties.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="Scripting\Properties\ResourceProperties.cs" />
<Compile Include="Scripting\Properties\SellableProperties.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\ConditionProperties.cs" />
<Compile Include="Scripting\Properties\ParadropProperties.cs" />
<Compile Include="Scripting\Properties\ParatroopersProperties.cs" />
<Compile Include="Scripting\Properties\NukeProperties.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\AcceptsDeliveredCash.cs" />
<Compile Include="Traits\AcceptsDeliveredExperience.cs" />
<Compile Include="Traits\Air\Aircraft.cs" />
<Compile Include="Traits\Air\AttackBomber.cs" />
<Compile Include="Traits\Air\AttackAircraft.cs" />
<Compile Include="Traits\Air\FlyAwayOnIdle.cs" />
<Compile Include="Traits\Air\FallsToEarth.cs" />
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
<Compile Include="Traits\Armament.cs" />
<Compile Include="Traits\Armor.cs" />
<Compile Include="Traits\AttackMove.cs" />
<Compile Include="Traits\Attack\AttackBase.cs" />
<Compile Include="Traits\Attack\AttackFollow.cs" />
<Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Attack\AttackSuicides.cs" />
<Compile Include="Traits\Attack\AttackTurreted.cs" />
<Compile Include="Traits\AttackWander.cs" />
<Compile Include="Traits\AutoTarget.cs" />
<Compile Include="Traits\BlocksProjectiles.cs" />
<Compile Include="Traits\Buildable.cs" />
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
<Compile Include="Traits\Buildings\BaseProvider.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\LegacyBridgeHut.cs" />
<Compile Include="Traits\Buildings\Building.cs" />
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
<Compile Include="Traits\Buildings\Exit.cs" />
<Compile Include="Traits\Buildings\FreeActor.cs" />
<Compile Include="Traits\Buildings\Gate.cs" />
<Compile Include="Traits\Buildings\GivesBuildableArea.cs" />
<Compile Include="Traits\Buildings\LineBuild.cs" />
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Buildings\Refinery.cs" />
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
<Compile Include="Traits\Buildings\RequiresBuildableArea.cs" />
<Compile Include="Traits\Buildings\Reservable.cs" />
<Compile Include="Traits\CapturableProgressBar.cs" />
<Compile Include="Traits\CaptureProgressBar.cs" />
<Compile Include="Traits\CaptureProgressBlink.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPlayerResources.cs" />
<Compile Include="Traits\GrantExternalConditionToProduced.cs" />
<Compile Include="Traits\Multipliers\CreatesShroudMultiplier.cs" />
<Compile Include="Traits\Multipliers\RevealsShroudMultiplier.cs" />
<Compile Include="Traits\RepairsUnits.cs" />
<Compile Include="Traits\Rearmable.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\CarryableHarvester.cs" />
<Compile Include="Traits\ChangesTerrain.cs" />
<Compile Include="Traits\CommandBarBlacklist.cs" />
<Compile Include="Traits\Conditions\GrantExternalConditionToCrusher.cs" />
<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
<Compile Include="Traits\Contrail.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\TooltipDescription.cs" />
<Compile Include="Traits\Health.cs" />
<Compile Include="Traits\HitShape.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\PowerTooltip.cs" />
<Compile Include="Traits\Render\VeteranProductionIconOverlay.cs" />
<Compile Include="Traits\Capturable.cs" />
<Compile Include="Traits\Captures.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\CombatDebugOverlay.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantExternalConditionCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\OwnerLostAction.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\DamagedByTerrain.cs" />
<Compile Include="Traits\DeliversCash.cs" />
<Compile Include="Traits\DeliversExperience.cs" />
<Compile Include="Traits\Demolishable.cs" />
<Compile Include="Traits\Demolition.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\MapEditorData.cs" />
<Compile Include="Traits\EjectOnDeath.cs" />
<Compile Include="Traits\SpawnActorsOnSell.cs" />
<Compile Include="Traits\EngineerRepair.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\ExplosionOnDamageTransition.cs" />
<Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesCashOnCapture.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
<Compile Include="Traits\Guard.cs" />
<Compile Include="Traits\Guardable.cs" />
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\Husk.cs" />
<Compile Include="Traits\Huntable.cs" />
<Compile Include="Traits\IgnoresCloak.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
<Compile Include="Traits\Infantry\TakeCover.cs" />
<Compile Include="Traits\Infantry\TerrainModifiesDamage.cs" />
<Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\KillsSelf.cs" />
<Compile Include="Traits\AmmoPool.cs" />
<Compile Include="Traits\ReloadAmmoPool.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Modifiers\WithColoredOverlay.cs" />
<Compile Include="Traits\MustBeDestroyed.cs" />
<Compile Include="Traits\Parachutable.cs" />
<Compile Include="Traits\ParaDrop.cs" />
<Compile Include="Traits\Passenger.cs" />
<Compile Include="Traits\Multipliers\DamageMultiplier.cs" />
<Compile Include="Traits\Multipliers\FirepowerMultiplier.cs" />
<Compile Include="Traits\Multipliers\GainsExperienceMultiplier.cs" />
<Compile Include="Traits\Multipliers\GivesExperienceMultiplier.cs" />
<Compile Include="Traits\Multipliers\InaccuracyMultiplier.cs" />
<Compile Include="Traits\Multipliers\ReloadDelayMultiplier.cs" />
<Compile Include="Traits\Multipliers\SpeedMultiplier.cs" />
<Compile Include="Traits\Multipliers\PowerMultiplier.cs" />
<Compile Include="Traits\Multipliers\RangeMultiplier.cs" />
<Compile Include="Traits\PaletteEffects\CloakPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
<Compile Include="Traits\Player\ClassicProductionQueue.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\EnemyWatcher.cs" />
<Compile Include="Traits\Player\GrantConditionOnPrerequisiteManager.cs" />
<Compile Include="Traits\Player\HarvesterAttackNotifier.cs" />
<Compile Include="Traits\Player\MissionObjectives.cs" />
<Compile Include="Traits\Player\ParallelProductionQueue.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
<Compile Include="Traits\Player\PlaceBuilding.cs" />
<Compile Include="Traits\Player\PlayerExperience.cs" />
<Compile Include="Traits\Player\PlayerStatistics.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
<Compile Include="Traits\Player\ProvidesTechPrerequisite.cs" />
<Compile Include="Traits\Player\ResourceStorageWarning.cs" />
<Compile Include="Traits\Player\StrategicVictoryConditions.cs" />
<Compile Include="Traits\Player\TechTree.cs" />
<Compile Include="Traits\Power\AffectedByPowerOutage.cs" />
<Compile Include="Traits\Power\Player\PowerManager.cs" />
<Compile Include="Traits\Power\Power.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPowerState.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\Production.cs" />
<Compile Include="Traits\ProductionFromMapEdge.cs" />
<Compile Include="Traits\ProductionParadrop.cs" />
<Compile Include="Traits\ProductionQueueFromSelection.cs" />
<Compile Include="Traits\ProximityCaptor.cs" />
<Compile Include="Traits\ProximityCapturable.cs" />
<Compile Include="Traits\BodyOrientation.cs" />
<Compile Include="Traits\QuantizeFacingsFromSequence.cs" />
<Compile Include="Traits\Render\CashTricklerBar.cs" />
<Compile Include="Traits\Render\CustomTerrainDebugOverlay.cs" />
<Compile Include="Traits\Render\Hovers.cs" />
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
<Compile Include="Traits\Render\WithTurretAimAnimation.cs" />
<Compile Include="Traits\Render\RenderUtils.cs" />
<Compile Include="Traits\Render\RenderDebugState.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\WithWallSpriteBody.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\RenderVoxels.cs" />
<Compile Include="Traits\Render\ProductionBar.cs" />
<Compile Include="Traits\Render\SupportPowerChargeBar.cs" />
<Compile Include="Traits\Render\TimedConditionBar.cs" />
<Compile Include="Traits\Render\WithSpriteBarrel.cs" />
<Compile Include="Traits\Render\WithAttackAnimation.cs" />
<Compile Include="Traits\Render\WithAimAnimation.cs" />
<Compile Include="Traits\Render\WithAttackOverlay.cs" />
<Compile Include="Traits\Render\WithMoveAnimation.cs" />
<Compile Include="Traits\Render\WithSiloAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDamageOverlay.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithDecoration.cs" />
<Compile Include="Traits\Render\WithTextDecoration.cs" />
<Compile Include="Traits\Render\WithDockingAnimation.cs" />
<Compile Include="Traits\Render\WithDockedOverlay.cs" />
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
<Compile Include="Traits\Render\WithHarvestOverlay.cs" />
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
<Compile Include="Traits\Render\WithMuzzleOverlay.cs" />
<Compile Include="Traits\Render\WithNukeLaunchAnimation.cs" />
<Compile Include="Traits\Render\WithNukeLaunchOverlay.cs" />
<Compile Include="Traits\Render\WithParachute.cs" />
<Compile Include="Traits\Render\WithRangeCircle.cs" />
<Compile Include="Traits\Render\WithResupplyAnimation.cs" />
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSpriteBody.cs" />
<Compile Include="Traits\Render\WithSpriteTurret.cs" />
<Compile Include="Traits\Render\WithFacingSpriteBody.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\Render\WithVoxelBarrel.cs" />
<Compile Include="Traits\Render\WithVoxelBody.cs" />
<Compile Include="Traits\Render\WithVoxelTurret.cs" />
<Compile Include="Traits\Render\DrawLineToTarget.cs" />
<Compile Include="Traits\RejectsOrders.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\RepairableNear.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\Replaceable.cs" />
<Compile Include="Traits\Replacement.cs" />
<Compile Include="Traits\RequiresSpecificOwners.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresResources.cs" />
<Compile Include="Traits\Render\SelectionDecorations.cs" />
<Compile Include="Traits\Render\WithSpriteControlGroupDecoration.cs" />
<Compile Include="Traits\Render\WithTextControlGroupDecoration.cs" />
<Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Sellable.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AmbientSound.cs" />
<Compile Include="Traits\Sound\VoiceAnnouncement.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\CaptureNotification.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\Sound\AttackSounds.cs" />
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
<Compile Include="Traits\SupportPowers\NukePower.cs" />
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
<Compile Include="Traits\Targetable.cs" />
<Compile Include="Traits\ThrowsParticle.cs" />
<Compile Include="Traits\Tooltip.cs" />
<Compile Include="Traits\TransformOnCapture.cs" />
<Compile Include="Traits\TransformCrusherOnCrush.cs" />
<Compile Include="Traits\Transforms.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\ProducibleWithLevel.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnAttack.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnFaction.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTunnelLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnJumpjetLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnSubterraneanLayer.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnProduction.cs" />
<Compile Include="Traits\Conditions\ConditionManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" />
<Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
<Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\Locomotor.cs" />
<Compile Include="Traits\World\JumpjetLocomotor.cs" />
<Compile Include="Traits\World\PaletteFromEmbeddedSpritePalette.cs" />
<Compile Include="Traits\World\SubterraneanLocomotor.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />
<Compile Include="Traits\World\MPStartUnits.cs" />
<Compile Include="Traits\World\PaletteFromFile.cs" />
<Compile Include="Traits\World\PaletteFromGimpOrJascFile.cs" />
<Compile Include="Traits\World\PaletteFromPng.cs" />
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
<Compile Include="Traits\World\TerrainRenderer.cs" />
<Compile Include="Traits\World\ValidateOrder.cs" />
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
<Compile Include="Pathfinder\Constants.cs" />
<Compile Include="Pathfinder\PathGraph.cs" />
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
<Compile Include="Pathfinder\PathCacheStorage.cs" />
<Compile Include="Traits\World\PathFinder.cs" />
<Compile Include="Pathfinder\PathSearch.cs" />
<Compile Include="Pathfinder\BasePathSearch.cs" />
<Compile Include="Traits\World\RadarPings.cs" />
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ShroudPalette.cs" />
<Compile Include="Traits\World\ShroudRenderer.cs" />
<Compile Include="Traits\World\SmudgeLayer.cs" />
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\SpawnMPUnits.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveAttackIgnoresVisibility.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedDemolishLocking.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveNegativeDamageFullHealthCheck.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveResourceExplodeModifier.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
<Compile Include="UpdateRules\Rules\20180923\CloakRequiresConditionToPause.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
<Compile Include="UpdateRules\Rules\20180923\AddCarryableHarvester.cs" />
<Compile Include="UpdateRules\Rules\20180923\RequireProductionType.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\CreateManPage.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
<Compile Include="UtilityCommands\PngSheetExportMetadataCommand.cs" />
<Compile Include="UtilityCommands\PngSheetImportMetadataCommand.cs" />
<Compile Include="Widgets\Logic\Editor\ActorEditLogic.cs" />
<Compile Include="Widgets\ExponentialSliderWidget.cs" />
<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
<Compile Include="WorldExtensions.cs" />
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
<Compile Include="UtilityCommands\Glob.cs" />
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DamageWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Warheads\TargetDamageWarhead.cs" />
<Compile Include="Warheads\Warhead.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Widgets\HueSliderWidget.cs" />
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
<Compile Include="Widgets\LogicTickerWidget.cs" />
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LatencyTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\MapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Widgets\MenuButtonWidget.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
<Compile Include="Widgets\ProductionTabsWidget.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="Widgets\StrategicProgressWidget.cs" />
<Compile Include="Widgets\SupportPowersWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="SpriteLoaders\PngSheetLoader.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="Widgets\DropDownButtonWidget.cs" />
<Compile Include="Widgets\GridLayout.cs" />
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\LineGraphWidget.cs" />
<Compile Include="Widgets\ListLayout.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Widgets\RGBASpriteWidget.cs" />
<Compile Include="Widgets\ScrollItemWidget.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\TooltipContainerWidget.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Traits\Render\WithInfantryBody.cs" />
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
<Compile Include="Traits\Pluggable.cs" />
<Compile Include="Traits\Plug.cs" />
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
<Compile Include="Traits\World\EditorActorLayer.cs" />
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
<Compile Include="Traits\World\EditorActorPreview.cs" />
<Compile Include="Traits\World\EditorResourceLayer.cs" />
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
<Compile Include="Traits\AffectsShroud.cs" />
<Compile Include="Traits\CreatesShroud.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Traits\SpawnActorOnDeath.cs" />
<Compile Include="Scripting\Global\LightingGlobal.cs" />
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
<Compile Include="FileFormats\AudReader.cs" />
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
<Compile Include="FileFormats\WavReader.cs" />
<Compile Include="FileFormats\VqaReader.cs" />
<Compile Include="FileFormats\LCWCompression.cs" />
<Compile Include="FileFormats\XORDeltaCompression.cs" />
<Compile Include="FileFormats\RLEZerosCompression.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Orders\GuardOrderGenerator.cs" />
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
<Compile Include="FileFormats\LZOCompression.cs" />
<Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
<Compile Include="ColorValidator.cs" />
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
<Compile Include="Traits\World\MapCreeps.cs" />
<Compile Include="Traits\World\MapBuildRadius.cs" />
<Compile Include="Traits\World\MapOptions.cs" />
<Compile Include="Traits\World\MissionData.cs" />
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
<Compile Include="Traits\ScriptTags.cs" />
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
<Compile Include="AI\DummyAI.cs" />
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
<Compile Include="FileFormats\MSCabCompression.cs" />
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
<Compile Include="Activities\DeliverUnit.cs" />
<Compile Include="Activities\PickupUnit.cs" />
<Compile Include="Traits\Carryable.cs" />
<Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
<Compile Include="Traits\ExitsDebugOverlay.cs" />
<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
<Compile Include="UtilityCommands\ListInstallShieldCabContentsCommand.cs" />
<Compile Include="FileFormats\InstallShieldCABCompression.cs" />
<Compile Include="ModContent.cs" />
<Compile Include="Traits\AutoCarryable.cs" />
<Compile Include="Traits\AutoCarryall.cs" />
<Compile Include="Traits\World\CliffBackImpassabilityLayer.cs" />
<Compile Include="Traits\Conditions\GrantCondition.cs" />
<Compile Include="Traits\Conditions\ExternalCondition.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\Render\WithBridgeSpriteBody.cs" />
<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
<Compile Include="UtilityCommands\OutputResolvedRulesCommand.cs" />
<Compile Include="UtilityCommands\Utilities.cs" />
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
<Compile Include="Traits\RevealOnDeath.cs" />
<Compile Include="Traits\RevealOnFire.cs" />
<Compile Include="Traits\World\ActorMap.cs" />
<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
<Compile Include="Traits\World\TerrainTunnel.cs" />
<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
<Compile Include="Traits\Attack\AttackCharges.cs" />
<Compile Include="Traits\Render\WithChargeSpriteBody.cs" />
<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="WebServices.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnLineBuildDirection.cs" />
<Compile Include="Traits\Conditions\LineBuildSegmentExternalCondition.cs" />
<Compile Include="Traits\EntersTunnels.cs" />
<Compile Include="Traits\TunnelEntrance.cs" />
<Compile Include="FileSystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Orders\ForceModifiersOrderGenerator.cs" />
<Compile Include="Widgets\Logic\Ingame\CommandBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\StanceSelectorLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipWithDescHighlightLogic.cs" />
<Compile Include="Traits\AutoTargetPriority.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnBotOwner.cs" />
<Compile Include="Traits\Render\ReloadArmamentsBar.cs" />
<Compile Include="UtilityCommands\LintInterfaces.cs" />
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleBasesHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyOptionsLogic.cs" />
<Compile Include="Traits\World\LobbyPrerequisiteCheckbox.cs" />
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
<Compile Include="Widgets\Logic\ServerListLogic.cs" />
<Compile Include="UtilityCommands\UpdateModCommand.cs" />
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
<Compile Include="UpdateRules\UpdateRule.cs" />
<Compile Include="UpdateRules\UpdatePath.cs" />
<Compile Include="UpdateRules\UpdateUtils.cs" />
<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
<Compile Include="UpdateRules\Rules\20180923\DefineNotificationDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameEditorTilesetFilter.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeRearmAndRepairAnimation.cs" />
<Compile Include="UpdateRules\Rules\20180923\LowPowerSlowdownToModifier.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveHealthPercentageRing.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemoveRepairBuildingsFromAircraft.cs" />
<Compile Include="UpdateRules\Rules\20180923\AddRearmable.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeAttackPlaneAndHeli.cs" />
<Compile Include="UpdateRules\Rules\20180923\ExtractHackyAIModules.cs" />
<Compile Include="UpdateRules\Rules\20180923\DefineLevelUpImageDefault.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedAutoCarryallCircleTurnSpeed.cs" />
<Compile Include="UpdateRules\Rules\20180923\ReplacedWithChargeAnimation.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="ModCredits.cs" />
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
<Compile Include="Widgets\Logic\PlayerProfileLogic.cs" />
<Compile Include="Traits\CaptureManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/common/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/common/"/>
<!--
csc generates .pdb symbol files (not `.dll.pdb`).
mcs generates .dll.mdb symbol files.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetDir)$(TargetName).pdb')"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="Exists('$(TargetPath).mdb')"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>