Files
OpenRA/OpenRA.Mods.Common/TraitsInterfaces.cs

64 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public interface INotifyResourceClaimLost
{
void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
}
public interface IPlaceBuildingDecoration
{
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyParachuteLanded { void OnLanded(); }
public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo { WRange GetCruiseAltitude(); }
public interface IUpgradable
{
IEnumerable<string> UpgradeTypes { get; }
bool AcceptsUpgradeLevel(Actor self, string type, int level);
void UpgradeLevelChanged(Actor self, string type, int oldLevel, int newLevel);
}
public interface INotifyHarvesterAction
{
void MovingToResources(Actor self, CPos targetCell, Activity next);
void MovingToRefinery(Actor self, CPos targetCell, Activity next);
void MovementCancelled(Actor self);
void Harvested(Actor self, ResourceType resource);
}
public interface ITechTreePrerequisite
{
IEnumerable<string> ProvidesPrerequisites { get; }
}
public interface ITechTreeElement
{
void PrerequisitesAvailable(string key);
void PrerequisitesUnavailable(string key);
void PrerequisitesItemHidden(string key);
void PrerequisitesItemVisible(string key);
}
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
}