171 lines
4.9 KiB
C#
Executable File
171 lines
4.9 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.Server;
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namespace OpenRA.GameRules
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{
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public class ServerSettings
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{
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public string Name = "OpenRA Game";
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public int LoopbackPort = 1234; // Port used for soloplay servers
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public int ListenPort = 1234; // Port that we listen on
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public int ExternalPort = 1234; // Router port that the master server forwards people to
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public bool AdvertiseOnline = true;
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public string MasterServer = "http://master.open-ra.org/";
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public bool AllowCheats = false;
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public string LastMap = null;
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}
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public class DebugSettings
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{
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public bool BotDebug = false;
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public bool PerfGraph = false;
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public float LongTickThreshold = 0.001f;
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public bool SanityCheckUnsyncedCode = false;
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}
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public class GraphicSettings
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{
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public string Renderer = "Gl";
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public WindowMode Mode = WindowMode.PseudoFullscreen;
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public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
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public int2 WindowedSize = new int2(1024, 768);
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public readonly int2 MinResolution = new int2(800, 600);
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}
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public class SoundSettings
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{
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public float SoundVolume = 0.5f;
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public float MusicVolume = 0.5f;
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public float VideoVolume = 0.5f;
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public bool Shuffle = false;
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public bool Repeat = false;
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}
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public class PlayerSettings
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{
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public string Name = "Newbie";
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[Obsolete] public Color Color1 = Color.FromArgb(255,160,238);
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[Obsolete] public Color Color2 = Color.FromArgb(68,0,56);
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public ColorRamp ColorRamp = new ColorRamp(75, 255, 180, 25);
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public string LastServer = "localhost:1234";
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}
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public class GameSettings
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{
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public string[] Mods = { "ra" };
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public bool MatchTimer = true;
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// Chat settings
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public bool TeamChatToggle = false;
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// Behaviour settings
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public bool ViewportEdgeScroll = true;
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public bool InverseDragScroll = false;
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public float ViewportEdgeScrollStep = 10f;
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// Internal game settings
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public int Timestep = 40;
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public int SheetSize = 2048;
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}
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public class KeyboardSettings
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{
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public Modifiers ControlGroupModifier = Modifiers.Ctrl;
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}
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public class Settings
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{
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string SettingsFile;
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public PlayerSettings Player = new PlayerSettings();
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public GameSettings Game = new GameSettings();
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public SoundSettings Sound = new SoundSettings();
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public GraphicSettings Graphics = new GraphicSettings();
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public ServerSettings Server = new ServerSettings();
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public DebugSettings Debug = new DebugSettings();
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public KeyboardSettings Keyboard = new KeyboardSettings();
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public Dictionary<string, object> Sections;
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public Settings(string file, Arguments args)
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{
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SettingsFile = file;
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Sections = new Dictionary<string, object>()
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{
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{"Player", Player},
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{"Game", Game},
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{"Sound", Sound},
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{"Graphics", Graphics},
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{"Server", Server},
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{"Debug", Debug},
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{"Keyboard",Keyboard}
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};
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// Override fieldloader to ignore invalid entries
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var err1 = FieldLoader.UnknownFieldAction;
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var err2 = FieldLoader.InvalidValueAction;
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FieldLoader.UnknownFieldAction = (s,f) =>
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{
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Console.WriteLine( "Ignoring unknown field `{0}` on `{1}`".F( s, f.Name ) );
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};
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if (File.Exists(SettingsFile))
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{
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//Console.WriteLine("Loading settings file {0}",SettingsFile);
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var yaml = MiniYaml.DictFromFile(SettingsFile);
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foreach (var kv in Sections)
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if (yaml.ContainsKey(kv.Key))
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LoadSectionYaml(yaml[kv.Key], kv.Value);
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}
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// Override with commandline args
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foreach (var kv in Sections)
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foreach (var f in kv.Value.GetType().GetFields())
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if (args.Contains(kv.Key+"."+f.Name))
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FieldLoader.LoadField( kv.Value, f.Name, args.GetValue(kv.Key+"."+f.Name, "") );
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FieldLoader.UnknownFieldAction = err1;
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FieldLoader.InvalidValueAction = err2;
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}
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public void Save()
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{
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var root = new List<MiniYamlNode>();
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foreach( var kv in Sections )
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root.Add( new MiniYamlNode( kv.Key, FieldSaver.SaveDifferences(kv.Value, Activator.CreateInstance(kv.Value.GetType())) ) );
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root.WriteToFile(SettingsFile);
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}
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void LoadSectionYaml(MiniYaml yaml, object section)
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{
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object defaults = Activator.CreateInstance(section.GetType());
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FieldLoader.InvalidValueAction = (s,t,f) =>
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{
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object ret = defaults.GetType().GetField(f).GetValue(defaults);
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System.Console.WriteLine("FieldLoader: Cannot parse `{0}` into `{2}:{1}`; substituting default `{3}`".F(s,t.Name,f,ret) );
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return ret;
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};
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FieldLoader.Load(section, yaml);
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}
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}
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}
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