68 lines
2.9 KiB
XML
68 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Mods.TS</RootNamespace>
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<AssemblyName>OpenRA.Mods.TS</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ts" workingdir="${ProjectDir}" />
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<Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/ts" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<DebugType>full</DebugType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\Eluant.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ShroudPalette.cs" />
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<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
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<Compile Include="TiberianSunRefinery.cs" />
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<Compile Include="Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Render\WithVoxelUnloadBody.cs" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/ts/"
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copy "$(TargetPath)" "$(SolutionDir)mods/ts/"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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</Project> |