Files
OpenRA/mods/d2k/weapons/largeguns.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

167 lines
3.1 KiB
YAML

110mm_Gun:
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Shadow: no
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML4.WAV
80mm_A:
ReloadDelay: 50
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
80mm_H:
ReloadDelay: 55
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
80mm_O:
ReloadDelay: 45
Range: 4c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 562
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 270
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: small_napalm
DevBullet:
ReloadDelay: 75
Range: 4c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Blockable: true
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 384
Falloff: 100, 50, 25, 0
Damage: 650
Versus:
none: 50
building: 75
wood: 60
invulnerable: 0
cy: 40
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD1.WAV
155mm:
ReloadDelay: 80
Range: 5c512
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 192
Blockable: false
Shadow: yes
Angle: 62
Inaccuracy: 768
ContrailLength: 20
Image: 155mm
Warhead@1Dam: SpreadDamage
Spread: 416
Falloff: 100, 65, 35, 20, 0
Damage: 450
Versus:
none: 125
wood: 70
light: 30
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV