Files
OpenRA/mods/ra/weapons/other.yaml
Pavel Penev 489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00

279 lines
5.1 KiB
YAML

FireballLauncher:
ReloadDelay: 65
Range: 5c0
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 204
Trail: fb2
Image: FB1
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
Flamer:
ReloadDelay: 50
Range: 5c0
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 170
Trail: fb4
Image: fb3
Angle: 62
Inaccuracy: 853
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: firebl3.aud
Napalm:
ReloadDelay: 20
Range: 4c512
Projectile: Bullet
Image: BOMBLET
Speed: 85
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosions: napalm
ImpactSounds: firebl3.aud
InvalidImpactTypes: Water
Warhead@4Eff: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
Grenade:
ReloadDelay: 60
Range: 4c0
Report: grenade1.aud
Projectile: Bullet
Speed: 136
Blockable: false
Angle: 62
Inaccuracy: 554
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: small_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
DepthCharge:
ReloadDelay: 60
Range: 5c0
ValidTargets: Underwater
Projectile: Bullet
Speed: 85
Image: BOMB
Angle: 62
Blockable: false
Inaccuracy: 128
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
ValidTargets: Underwater
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: large_splash
ImpactSounds: h2obomb2.aud
Warhead@4EffHit: CreateEffect
Explosions: small_explosion
ImpactSounds: kaboom15.aud
ValidImpactTypes: WaterHit
TeslaZap:
ReloadDelay: 3
Range: 8c512
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
None: 1000
Wood: 60
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
PortaTesla:
ReloadDelay: 70
Range: 6c0
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 45
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TTankZap:
ReloadDelay: 120
Range: 7c0
Report: tesla1.aud
Projectile: TeslaZap
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
DogJaw:
ValidTargets: Infantry
ReloadDelay: 10
Range: 3c0
Report: dogg5p.aud
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
ValidTargets: Infantry
DamageTypes: DefaultDeath
Heal:
ReloadDelay: 80
Range: 4c0
Report: heal2.aud
ValidTargets: Infantry
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
ValidTargets: Infantry
DebugOverlayColor: 00FF00
Repair:
ReloadDelay: 80
Range: 4c0
Report: fixit1.aud
ValidTargets: Repair
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -20
ValidTargets: Repair
DebugOverlayColor: 00FF00
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSounds: squishy2.aud
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: kaboom25.aud
Claw:
ReloadDelay: 30
Range: 1c512
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Mandible:
ReloadDelay: 10
Range: 1c512
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
MADTankThump:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 1
InvalidTargets: MADTank, Infantry
MADTankDetonate:
InvalidTargets: MADTank, Infantry
Warhead@1Dam: HealthPercentageDamage
Spread: 7c0
Damage: 19
InvalidTargets: MADTank, Infantry
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: mineblo1.aud