Ashley Newson 37e5b0d74c Fix CnC generated map oceans becoming debris-filled
Water is not playable in CnC, so, the map generator may fill it in if
it's not attributed to the largest playable region. This would often
happen for circular-in-water maps when DenyWalledAreas is enabled.

This change adds a step to adopt any neighboring partially playable
space (such as beaches and water) into the largest region, which is
exempt from debris filling.

The change is almost purely cosmetic, though the previous debris filling
could slightly reduce playable space (due to filling playable beach
tiles), possibly causing generation to fail. As such, map generation is
now a very tiny bit more reliable.
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OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at https://github.com/OpenRA/OpenRA/issues.

Join the Forum for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

EA has not endorsed and does not support this product.

Check our Playing the Game Guide to win multiplayer matches.

Contribute

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
  • For scripted mission have a look at the Lua API.
  • If you want to share your maps with the community, upload them at the OpenRA Resource Center.

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare.
  • You can immediately set up a Dedicated Game Server.

License

Copyright (c) OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Description
No description provided
Readme 243 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%