Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
38d267e439bfb1e2baf734dd74304786a1fc940a
OpenRA/OpenRA.Mods.RA/UnitStances
History
Bob f8e6245903 make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
..
AssignUnitStance.cs
Implemented: Stances
2010-11-13 17:26:42 +13:00
UnitStance.cs
make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
UnitStanceAggressive.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
UnitStanceDefensive.cs
Added: More constructor overloads for Order (accepting a queued boolean now)
2010-11-13 17:52:48 +13:00
UnitStanceHoldFire.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
UnitStanceHoldGround.cs
Changed: Renamed UnitStanceGuard => UnitStanceHoldGround
2010-11-13 17:43:09 +13:00
UnitStanceReturnFire.cs
Added: Rendering of 'SelectionColor'ed shapes at top left of the selection rectangle (using a simple format to define shapes)
2010-11-13 17:38:47 +13:00
Powered by Gitea Version: 1.25.1 Page: 202ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API